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Zero-K v1.4.2.5 - Dynamic Commanders

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Date Editor Before After
2/3/2016 7:05:13 AMPTrankraaar before revert after revert
Before After
1 Commander changes are interesting. The previous system wasn't bad, but it was stale. 1 Commander changes are interesting. The previous system wasn't bad, but it was stale.
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3 Now you can get the first 3 upgrades for about 150-200 less, but range and damage modules have been nerfed. 3 Now you can get the first 3 upgrades for about 150-200 less, but range and damage modules have been nerfed.
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5 Drones have been nerfed too hard imo, especially on commanders and funnelweb. 5 Drones have been nerfed too hard imo, especially on commanders and funnelweb.
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8 There's one MAJOR issue though, the commander 3d models, they no longer fit the roles. Strike should be bulky, Guardian should be bulkier. Also the animations need improvements as well, they need more "atitude" when moving, like they're "trying". 8 There's one MAJOR issue though, the commander 3d models, they no longer fit the roles. Strike should be bulky, Guardian should be bulkier. Also the animations need improvements as well, they need more "attitude" when moving, like they're "trying".
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