1 |
1) you cannot get rid of APM in a real-time game. Fast clicking will always be an advantage.
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1 |
1) you cannot get rid of APM in a real-time game. Fast clicking will always be an advantage.
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2 |
2) complexity itself does not increase depth. Depth comes from decisions. For example:
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2 |
2) complexity itself does not increase depth. Depth comes from decisions. For example:
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3 |
* things like infinite module stacking would probably not increase depth by much since you'd do that only if you were already doing some comm-only build.
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3 |
* things like infinite module stacking would probably not increase depth by much since you'd do that only if you were already doing some comm-only build.
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4 |
* attack speed module would be only slightly different to damage booster. Effectively it's just another +dps module and it doesn't really matter which you choose.
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4 |
* attack speed module would be only slightly different to damage booster. Effectively it's just another +dps module and it doesn't really matter which you choose.
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5 |
* reducing decloak range is a no-brainer for cloaking comms and useless for others. Again, not really creating a decision.
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5 |
* reducing decloak range is a no-brainer for cloaking comms and useless for others. Again, not really creating a decision.
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6 |
* decloak aura would be a new mechanic which potentially obsoletes light unit screening. Adds complexity but could reduce depth.
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6 |
* decloak aura would be a new mechanic which potentially obsoletes light unit screening. Adds complexity but could reduce depth.
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7 |
3) adding depth to commanders is not necessarily wanted either. If a lot of the decision making revolves around the comm the RTS part of the game becomes less relevant.
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7 |
3) adding depth to commanders is not necessarily wanted either. If a lot of the decision making revolves around the comm the RTS part of the game becomes less relevant.
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8 |
4)
again,
even
if
some
of
these
ideas
are
alright
the
reasoning
is
useless.
"Adds
fun":
subjective.
"Adds
depth":
see
above.
"Adds
flavor":
does
not
compute.
|
8 |
4)
again,
even
if
some
of
these
ideas
are
alright
the
reasoning
is
useless.
|
|
|
9 |
* "Adds fun": subjective.
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10 |
* "Adds depth": see above.
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11 |
* "Adds flavor": does not compute.
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