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Time Travel Mechanic

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Date Editor Before After
2/15/2016 1:05:03 PMSkasi before revert after revert
Before After
1 NEW IDEAS! Moar Neonstorming: 1 NEW IDEAS! Moar Neonstorming:
2 \n 2 \n
3 [b]Time capsule[/b] [i](easy to code)[/i] 3 [b]Time capsule[/b] [i](easy to code)[/i]
4 A ~5k metal building. You can put a total of x mass in units into the building. Once activated the building and all units inside disappear. After a certain time has passed the units that were inside the building will reappear at the exact same location. (for when enemies are pushing your front very hard and you want to surprise them) 4 A ~5k metal building. You can put a total of x mass in units into the building. Once activated the building and all units inside disappear. After a certain time has passed the units that were inside the building will reappear at the exact same location. (for when enemies are pushing your front very hard and you want to surprise them)
5 \n 5 \n
6 [b]Save point[/b] [i](hard to code)[/i] 6 [b]Save point[/b] [i](hard to code)[/i]
7 A ~25k metal building. Just as it says on the bin. Can be used once to "save the game". On second activation the whole game is set back in time, but the building will be gone. 7 A ~25k metal building. Just as it says on the bin. Can be used once to "save the game". On second activation the whole game is set back in time, but the building will be gone. ( this will be the most fun in never-ending FFA games!)