Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B400179 2 on wanderlust_V01 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/17/2016 8:22:19 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I also recorded the game, although there is no interesting commentary. https://www.youtube.com/watch?v=2UzF71MEpqE&feature=youtu.be
2 \n
3 I feel like I made many mistakes too.
4 \n
5 === Feedback for Shadowfury333 ===
1 [b]0:40[/b] - I think Wind is better than Solars even on the low-ish ground of this map. Remember that if the minimum is 1 energy you should make wind unconditionally (unless you want health). A mimimum of 0.5 is probably enough to always make wind. 6 [b]0:40[/b] - I think Wind is better than Solars even on the low-ish ground of this map. Remember that if the minimum is 1 energy you should make wind unconditionally (unless you want health). A mimimum of 0.5 is probably enough to always make wind.
2 \n 7 \n
3 [b]0:55[/b] - You see a single enemy Flea which gives you most of your early scouting information. You also know that you have only your Commander at base. You should have turned around your 4 Fleas to kill it. Alternately you could have your Commander make a Defender immediately. 8 [b]0:55[/b] - You see a single enemy Flea which gives you most of your early scouting information. You also know that you have only your Commander at base. You should have turned around your 4 Fleas to kill it. Alternately you could have your Commander make a Defender immediately.
4 \n 9 \n
5 [b]1:00[/b] - Your Commander is an important asset, especially with Spiders. Yet you walk your Commander into the back of your base while sending a constructor out to expand. One of the resources in this game is "Commander distance across the map" so you should usually try to take actions that optimize this. A Commander can defend itself while expanding and eventually exert pressure on enemy expansion. 10 [b]1:00[/b] - Your Commander is an important asset, especially with Spiders. Yet you walk your Commander into the back of your base while sending a constructor out to expand. One of the resources in this game is "Commander distance across the map" so you should usually try to take actions that optimize this. A Commander can defend itself while expanding and eventually exert pressure on enemy expansion.
6 \n 11 \n
7 [b]2:20[/b] - Your Commander was idle since it made its Defender and was only just given orders. 12 [b]2:20[/b] - Your Commander was idle since it made its Defender and was only just given orders.
8 \n 13 \n
9 [b]3:30[/b] - What was the plan for the lone Hermit? Fleas would kill it and you don't know where anything is. You know I have a Redback nearby and that probably kills a Hermit too. 14 [b]3:30[/b] - What was the plan for the lone Hermit? Fleas would kill it and you don't know where anything is. You know I have a Redback nearby and that probably kills a Hermit too.
10 \n 15 \n
11 [b]3:55[/b] - It is really hard to sneak Fleas past a front so I think the Defenders hugging your Windgens were unnecessary. You should instead focus on taking the South-East mexes and using that defense to protect your energy. 16 [b]3:55[/b] - It is really hard to sneak Fleas past a front so I think the Defenders hugging your Windgens were unnecessary. You should instead focus on taking the South-East mexes and using that defense to protect your energy.
12 \n 17 \n
13 [b]4:30[/b] - When expanding, particularly against Spiders, one trick is to make Defenders early and forwards such that if a Flea appears it will probably be killed by the Defender. I did this while expanding in the North-West. 18 [b]4:30[/b] - When expanding, particularly against Spiders, one trick is to make Defenders early and forwards such that if a Flea appears it will probably be killed by the Defender. I did this while expanding in the North-West.
14 \n 19 \n
15 [b]4:40[/b] - You did not need to make a Pylon. Expanding is probably better than connecting. Two Windmills to connect would be much better than a Pylon. Is the 2xSolar grid even maxxed at this point? 20 [b]4:40[/b] - You did not need to make a Pylon. Expanding is probably better than connecting. Two Windmills to connect would be much better than a Pylon. Is the 2xSolar grid even maxxed at this point?
16 \n 21 \n
17 [b]5:30[/b] - I think you should have organized your expansion by now such that you have the two South-East mexes. 22 [b]5:30[/b] - I think you should have organized your expansion by now such that you have the two South-East mexes.
18 \n 23 \n
19 [b]5:50[/b] - You can see that I have been using my Commander in forwards expansion and can now transition into using it to pressure. Here it is repairing my units just outside your base. 24 [b]5:50[/b] - You can see that I have been using my Commander in forwards expansion and can now transition into using it to pressure. Here it is repairing my units just outside your base.
20 \n 25 \n
21 [b]6:50[/b] - Recluse was a decent response, I don't know why it did not fight move. It looks like Recluse does not skirm radar dots. This makes sense for many direct fire units which can see to their sight range but not for indirect fire units. That said, I thought all units skirmed type-confirmed radar dots. 26 [b]6:50[/b] - Recluse was a decent response, I don't know why it did not fight move. It looks like Recluse does not skirm radar dots. This makes sense for many direct fire units which can see to their sight range but not for indirect fire units. That said, I thought all units skirmed type-confirmed radar dots.
22 \n 27 \n
23 I have never seen or heard of your healthars bug. You use some uncommon widgets though so perhaps they are causing a problem? 28 I have never seen or heard of your healthars bug. You use some uncommon widgets though so perhaps they are causing a problem?