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Current meta not much fun

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Date Editor Before After
2/26/2016 2:14:57 PMEErankAdminAnarchid before revert after revert
2/26/2016 2:14:39 PMEErankAdminAnarchid before revert after revert
2/26/2016 2:08:05 PMEErankAdminAnarchid before revert after revert
2/26/2016 2:07:43 PMEErankAdminAnarchid before revert after revert
2/26/2016 2:04:58 PMEErankAdminAnarchid before revert after revert
Before After
1 There were data fails in the previous post. Apparently, Scallop costs only 280, bringing double Scallop drop to a mere 720 metal, which can be spent at theoretical peak 40m/s speed in 18 seconds (!!) 1 There were data fails in the previous post. Apparently, Scallop costs only 280, bringing double Scallop drop to a mere 720 metal, which can be spent at theoretical peak 40m/s speed in 18 seconds (!!)
2 \n 2 \n
3 Maybe 50 seconds is too generous. Are Warriors commonly rushed in pairs or triples? Two warriors would be faster than two scallops by 160 metal. Three warriors would be slower but potentially deadlier? 3 Maybe 50 seconds is too generous. Are Warriors commonly rushed in pairs or triples? Two warriors would be faster than two scallops by 160 metal. Three warriors would be slower but potentially deadlier?
4 \n 4 \n
5 [quote] but theoretically that would be the time needed to scout a rush + time needed to react[/quote] 5 [quote] but theoretically that would be the time needed to scout a rush + time needed to react[/quote]
6 This depends on how much time you take to produce the scout and get it to the other side. Consider Dart: 6 This depends on how much time you take to produce the scout and get it to the other side. Consider Dart:
7 - 4 seconds to build 7 - 4 seconds to build
8 - 20 seconds to cross the map (assuming it traverses ~as fast as a loaded valkyrie) 8 - 20 seconds to cross the map (assuming it traverses ~as fast as a loaded valkyrie)
9 \n 9 \n
10 You arrive to enemy base just as the drop leaves. You have at most 25 seconds to produce a response in case of a 50 seconds rush. If they managed their construction faster, in 20 seconds, you spot the valkyries if you're lucky as they fly over the Dart at 20 seconds and win nothing. If you're unlucky, the valkyries took evasive action or a path that isn't intercepted by your Dart, so you spot the rush by seeing the factories at 25 seconds, when it's 15 seconds to impact. 10 You arrive to enemy base just as the drop leaves. You have at most 25 seconds to produce a response in case of a 50 seconds rush.
11 \n
12 If they managed their construction faster, in 20 seconds, you spot the valkyries if you're lucky as they fly over the Dart at 20 seconds and win nothing.
13 \n
14 If you're unlucky, the valkyries took evasive action or a path that isn't intercepted by your Dart, so you spot the rush by seeing the factories at 25 seconds, when it's 15 seconds to impact.