1 |
Claymore
needs
a
rework,
it's
AoE
means
that
in
shallow
water
it's
just
a
crawling
bomb,
while
in
deep
water
it's
a
riot.
It
needs
to
just
be
a
proper
riot.
|
1 |
Claymore
needs
a
rework,
its
AoE
means
that
in
shallow
water
it's
just
a
crawling
bomb,
it
kills
itself,
while
in
deep
water
it's
a
riot.
It
needs
to
just
be
a
proper
riot.
|
2 |
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|
2 |
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|
3 |
RyMarq
tried
to
introduce
a
third
amph
unit
to
complete
a
raider-riot-skirm
triangle,
but
GoogleFrog
didn't
like
it.
This
basically
stopped
development
on
sea.
That
was
a
good
path
I
think,
if
destroyer
and
hunter
were
the
skirm
and
riot
and
sub
the
raider,
and
if
a
torpedo
or
gauss
skirm
were
added
to
hover,
that
would
mean
there
is
a
triangle
of
underwater-domain
units
in
each
of
the
factorys,
and
a
complete
lineup
against
eachother.
|
3 |
RyMarq
tried
to
introduce
a
third
amph
unit
to
complete
a
raider-riot-skirm
triangle,
but
GoogleFrog
didn't
like
it.
This
basically
stopped
development
on
sea.
That
was
a
good
path
I
think,
if
destroyer
and
hunter
were
the
skirm
and
riot
(
This
needs
cleaning
up,
they're
a
role-mess
ATM)
and
sub
the
raider,
and
if
a
torpedo
or
gauss
skirm
were
added
to
hover,
that
would
mean
there
is
a
triangle
of
underwater-domain
units
in
each
of
the
factorys,
and
a
complete
lineup
against
eachother.
|
4 |
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|
4 |
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5 |
The only other option IMO is to pull out the underwater domain almost entirely, make basically everything surface to fire, even subs. This better fits my hatred of 'domains' and targeting restrictions and special damage types more broadly.
|
5 |
The only other option IMO is to pull out the underwater domain almost entirely, make basically everything surface to fire, even subs. This better fits my hatred of 'domains' and targeting restrictions and special damage types more broadly.
|