1 |
Idea:
Make
claymore
burnblow
(
normal
weapon)
and
non-tracking
and
slightly
faster.
Dgun
becomes
a
different
'gun'
(
used
on
land
automatically)
that
tosses
a
grenade
(
complete
with
awesomecool
(
c)
timer!)
.
Work
to
rework
the
claymore
would
be
minimal
at
best.
An
hour's
worth
of
coding
maybe.
|
1 |
Idea:
Make
claymore
burnblow
(
normal
weapon)
and
non-tracking
and
slightly
faster.
Add
a
different
gun
that
tosses
a
grenade
(
complete
with
awesomecool
(
c)
timer!)
.
Work
to
rework
the
claymore
would
be
minimal
at
best.
An
hour's
worth
of
coding
maybe.
|
2 |
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2 |
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3 |
Benefit:
|
3 |
Benefit:
|
4 |
- No dolphin depth charges. (Eeek eek eek)
|
4 |
- No dolphin depth charges. (Eeek eek eek)
|
5 |
- Faster things are better able to escape. (EG: you can run away)
|
5 |
- Faster things are better able to escape. (EG: you can run away)
|
6 |
- Way more interesting unit. Becomes AOE riot (land) and AOE riot (sea) instead of crawling bomb (land) and aoe riot (sea)
|
6 |
- Way more interesting unit. Becomes AOE riot (land) and AOE riot (sea) instead of crawling bomb (land) and aoe riot (sea)
|
7 |
- Doesn't become a crawling bomb on land.
|
7 |
- Doesn't become a crawling bomb on land.
|
8 |
- Moar stuff.
|
8 |
- Moar stuff.
|
9 |
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9 |
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10 |
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10 |
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|
11 |
Downfall:
|
11 |
Downfall:
|
12 |
- Minor work.
|
12 |
- Minor work.
|
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13 |
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14 |
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15 |
Claymore as a grenade/depth charge launcher sounds fun, doesn't it?
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