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Zero-K v1.4.2.13 - Dynamic Commander Balance

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Date Editor Before After
2/28/2016 9:53:43 AMSkasi before revert after revert
2/28/2016 9:46:50 AMSkasi before revert after revert
2/28/2016 9:46:33 AMSkasi before revert after revert
2/28/2016 9:29:04 AMSkasi before revert after revert
Before After
1 [quote] 1 [quote]
2 * Hammer can no longer miss a Defender 2 * Hammer can no longer miss a Defender
3 * Removed broken Scorcher behaviour 3 * Removed broken Scorcher behaviour
4 * instead of "team 0", teams now have recognizable names, for example "Team North", "GBC" or "Team Sprung" 4 * instead of "team 0", teams now have recognizable names, for example "Team North", "GBC" or "Team Sprung"
5 * Added a "show always" option for armor and build-priority state icons.[/quote] 5 * Added a "show always" option for armor and build-priority state icons.[/quote]
6 <3 6 <3
7 Are team names initialized before or after the actual ingame start? Are locations taken by starting-box-borders or actual player's starting locations? Also, what happens when both teams are only full of players of the same clan?
7 \n 8 \n
8 [quote] 9 [quote]
9 * Line-move now shows dots for the projected unit positions. This is option is enabled by default for new and current players. We need to know whether it works for all graphics cards.[/quote] 10 * Line-move now shows dots for the projected unit positions. This is option is enabled by default for new and current players. We need to know whether it works for all graphics cards.[/quote]
10 This already existed, no? Was this just a default-setting change? 11 This already existed, no? Was this just a default-setting change?
11 \n 12 \n
12 [quote] 13 [quote]
13 * Engine info screen hotkey: 'i' -> 'Ctrl+i' 14 * Engine info screen hotkey: 'i' -> 'Ctrl+i'
14 * LoS view toggle hotkey: 'L' -> 'Ctrl+L'[/quote] 15 * LoS view toggle hotkey: 'L' -> 'Ctrl+L'[/quote]
15 Why these changes? I don't see a point in "hiding" these keys behind a combination - especially LoS. 16 Why these changes? I don't see a point in "hiding" these keys behind a combination - especially LoS.
16 (edit: oh found the reason "* solves a conflict with the Load command.") 17 (edit: oh found the reason "* solves a conflict with the Load command.")
17 \n 18 \n
18 \n 19 \n
19 [quote] 20 [quote]
20 * The game can now result in a draw in two cases: everyone dies at the same time (eg. two opposing roaches blow each other), or all alive teams are dropped (eg. when the non-dropped team resigns after the other drops).[/quote] 21 * The game can now result in a draw in two cases: everyone dies at the same time (eg. two opposing roaches blow each other), or all alive teams are dropped (eg. when the non-dropped team resigns after the other drops).[/quote]
21 Does this include elo change? 22 Does this include elo change?