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People with negative Elo aren't really any different to 1100 people, in that all they do is lower the team average. For all actual purposes only the difference is used, also under the current system.
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People with negative Elo aren't really any different to 1100 people, in that all they do is lower the team average. For all actual purposes only the difference is used, also under the current system.
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Using 2^(elo/120) sounds ideal from a math standpoint but I'm somewhat worried about overflows and such.
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Using 2^(elo/120) sounds ideal from a math standpoint but I'm somewhat worried about overflows and such.
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There are also social issues. If this system gets used then everyone has a wrong value because the systems are self-reinforcing. In the long run it makes the ratings more accurate but for some time, before the system adjusts people's ratings, the games would be unbalanced and crappy.
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