Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Spring 101

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/29/2016 10:32:18 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote] When we last had dynamic lighting it caused significant slowdown for some people[/quote] 1 [quote] When we last had dynamic lighting it caused significant slowdown for some people[/quote]
2 When we last had dynamic lighting, it worked by creating additional GL suns in the old school render pipeline. BAR-style deferred lighting works as a fragment shader, which is: 2 When we last had dynamic lighting, it worked by creating additional GL suns in the old school render pipeline. BAR-style deferred lighting works as a fragment shader, which is:
3 \n 3 \n
4 - an entirely different method 4 - an entirely different method
5 - has nearly constant cost (having 0 and 1000 lights still costs the same amount of shading every screen pixel, but not much more) 5 - has nearly constant cost (having 0 and 1000 lights still costs the same amount of shading every screen pixel, but not much more)
6 - does not affect performance on lower-end GPU's (e.g. intels) because Spring shoots down GLSL on those GPU's anyway 6 - does not affect performance on lower-end GPU's (e.g. intels) because Spring shoots down GLSL on those GPU's anyway
7 \n
8 [quote]Looking forward to the next "drunk mapmaker vlog".[/quote]
9 I guess i'll have to finish isar now :)