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Spring 101

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Date Editor Before After
3/1/2016 9:46:03 AMUSrankaeonios before revert after revert
Before After
1 btw 0ad has all animated trees and grass, and most 0ad maps use features much more regularly in maps. It also runs at like 40fps on my machine with max settings while spring drags along at like 15fps unless I turn the graphics way down. :| Also a lot of things look terrible given what you pay, worse if you don't pay, and there's really no good reason why it should be as slow as it is. 1 btw 0ad has all animated trees and grass, and most 0ad maps use features much more regularly in maps. It also runs at like 40fps on my machine with max settings while spring drags along at like 15fps unless I turn the graphics way down. :| Also a lot of things in spring look terrible given what you pay, worse if you don't pay, and there's really no good reason why it should be as slow as it is.
2 \n 2 \n
3 That said dynamic lighting and deferred shading are good news. That would be very cool, although I question the costs. Even if the cost of fragment lighting is low you still have to render a shadow map (or shadow cube) for each light. Considering that each face would need to be at least 1024x and in addition to the main sun shadow map that quickly adds up. Spring's shadows also leave much to be desired. 3 That said dynamic lighting and deferred shading are good news. That would be very cool, although I question the costs. Even if the cost of fragment lighting is low you still have to render a shadow map (or shadow cube) for each light. Considering that each face would need to be at least 1024x and in addition to the main sun shadow map that quickly adds up. Spring's shadows also leave much to be desired.