| 1 | While Integral commits design sins─particularly in the orders tab having no set structure, and transport/retreat zones not being in a separate widget─how is it the worst? Tabular menu navigation is loads more compact and easier to navigate than the crap TA had, especially since with hotkeys every building is just two keystrokes away. The only UI design I think would handle the amount of construction options better is something like how Rise of Nations did it[tooltip=Multiple buttons to submenus, each of which had buttons to the other submenus. It adds non-building buttons to build menus, but removes tabs so that non-builders keep their command UI uncluttered][color=orange][?][/color][/tooltip]. | 1 | While Integral commits design sins─particularly in the orders tab having no set structure, and transport/retreat zones not being in a separate widget─how is it the worst? Tabular menu navigation is loads more compact and easier to navigate than the crap TA had, especially since with hotkeys every building is just two keystrokes away. The only UI design I think would handle the amount of construction options better is something like how Rise of Nations did it[tooltip=Multiple buttons to submenus, each of which had buttons to the other submenus. It adds non-building buttons to build menus, but removes tabs so that non-builders keep their command UI uncluttered][color=orange][?][/color][/tooltip]. | 
                
                    | 3 |  | 3 | I 
            guess 
            build 
            queue 
            could 
            be 
            in 
            the 
            selection 
            widget,
             
            since 
            that's 
            the 
            only 
            other 
            widget 
            which 
            is 
            dependent 
            on 
            local 
            selection,
             
            and 
            build 
            queues 
            should 
            probably 
            only 
            be 
            shown 
            when 
            selected.
             
            If 
            people 
            want 
            to 
            see 
            all 
            build 
            queues,
             
            there's 
            FacPanel 
            for 
            that,
             
            but 
            that's 
            just 
            one 
            more 
            bit 
            of 
            noise 
            for 
            newer 
            players.
             
            Great 
            for 
            spectating 
            and 
            I 
            guess 
            teams 
            to 
            see 
            all 
            players'/allies' 
            queues 
            at 
            once,
             
            but 
            when 
            playing 
            it's 
            a 
            lot 
            of 
            data 
            you 
            probably 
            already 
            know 
            or 
            are 
            too 
            overwhelmed 
            with 
            the 
            rest 
            of 
            the 
            UI 
            to 
            care 
            about,
             
            since 
            you 
            already 
            hit 
            the 
            buttons 
            to 
            build 
            the 
            units.
             
            Most 
            players 
            use 
            infinite 
            queue 
            so 
            their 
            composition 
            isn't 
            going 
            to 
            change 
            without 
            them 
            changing 
            it. |