1 |
[quote]But now u upgrade your com however u like during the game. So this argument is invalid. [/quote]
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1 |
[quote]But now u upgrade your com however u like during the game. So this argument is invalid. [/quote]
|
2 |
In the past you chose the chassis during the game too. Currently it would still be mandatory to take torp in a sea game and to skip it everywhere else.
|
2 |
In the past you chose the chassis during the game too. Currently it would still be mandatory to take torp in a sea game and to skip it everywhere else.
|
3 |
\n
|
3 |
\n
|
4 |
[quote]Make make torps as a module, so u still can get your weapon. Or make them like duck's torp which u can fire above water. [/quote]
|
4 |
[quote]Make make torps as a module, so u still can get your weapon. Or make them like duck's torp which u can fire above water. [/quote]
|
5 |
Still 0-choice as a module. Mandatory to take in sea.
|
5 |
Still 0-choice as a module. Mandatory to take in sea.
|
6 |
\n
|
6 |
\n
|
7 |
[quote]If having torpedo as a weapon is bad, because it maks udefenceless on groud is bad... Why having any otehr weapon which makes u defenceless udnerwater isn't? [/quote]
|
7 |
[quote]If having torpedo as a weapon is bad, because it maks udefenceless on groud is bad... Why having any otehr weapon which makes u defenceless udnerwater isn't? [/quote]
|
8 |
Not as a weapon! As a morph.
|
8 |
Not as a weapon! As a morph.
|
9 |
\n
|
9 |
\n
|
10 |
As
a
module
it's
bad
because
you
always
have
to
choose
it
in
sea.
If
everyone
just
had
innate
torps
without
the
need
to
morph
(
or
every
normal
weapon
including
the
starting
laser
worked
in
water)
it
would
be
ok.
|
10 |
As
a
morph
it's
bad
because
you
always
have
to
choose
it
in
sea.
If
everyone
just
had
innate
torps
without
the
need
to
morph
(
or
every
normal
weapon
including
the
starting
laser
worked
in
water)
it
would
be
ok.
|
11 |
\n
|
11 |
\n
|
12 |
Alternatively
a
module
would
be
ok
if
all
sea
was
IoG-like
but
that
requires
map
pool
changes.
|
12 |
Alternatively
a
morph
would
be
ok
if
all
sea
was
IoG-like
but
that
requires
map
pool
changes.
|