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Make level-ups meaningful?

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Date Editor Before After
4/12/2016 2:32:54 PMEErankAdminAnarchid before revert after revert
4/12/2016 2:31:55 PMEErankAdminAnarchid before revert after revert
Before After
1 Tactical morphs or loadout switches would require whole units designed about being that, though. 1 Tactical morphs or loadout switches would require whole units designed about being that, though.
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3 An example i have in my mind when thinking of this are various infantry units in Ground Control II (maybe in first one, too, as i didn't play that). 3 An example i have in my mind when thinking of this are various infantry units in Ground Control II (maybe in first one, too, as i didn't play that).
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5 In GC2, NSA basic infantry can, by sacrificing some time on a refit, switch to anti-air weapons (and back). Virons have a similar mechanic in that their units can morph two units of one type to another type with a different role, also reversibly. 5 In GC2, NSA basic infantry can, by sacrificing some time on a refit, switch to anti-air weapons (and back). Virons have a similar mechanic in that their units can morph two units of one type to another type with a different role, also reversibly.
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7 Besides equipping AA tactically this way, there are other role switches, for example tanks refitting from an MBT role to a tank-destroyer role and so on. 7 Besides equipping AA tactically this way, there are other role switches, for example tanks refitting from an MBT role to a tank-destroyer role and so on.
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9 These are obviously very powerful abilities, so a lot of thought is required to decide which units get to have what tactical morphs. The design justification was one of the reasons the original morph revival project stalled (most technical issues have since been solved).