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Balancer broken?

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Date Editor Before After
4/25/2016 9:47:45 PMunknownrankShaman before revert after revert
4/25/2016 9:41:54 PMunknownrankShaman before revert after revert
Before After
1 Maybe you might get better balances by seeing the "elo" of two players on the same team and using that as a single 'elo'. For instance sprung might have Avg{brofessional=2085,nub2=1555,blah3=1920,yada8=1928} (here sprung's elo is effectively 2085 when brofessional is on the same team, 1555 when nub2 is on the same team [might be a new player he hasnt worked with], 1920 when blah3 is present, and 1928 when yada8 is present) = effective elo of 1872 with this team. Averaging the average of the elo with players might yield some interesting results maybe? Like if I were to lose all the time with playerX, he'd bring down my effective elo (average of the pairs with everyone else on the team) which causes the average elo of the team to go down. In essence, this would create pairs of players and if they work well together, they'd have higher elo than if they don't work well together. It would also take into account of the 'working with stranger' yields less effective vs working with known partner. These values would go up when a player is present on the same tema and you win, and down when a player is present on the same team and you lose. It would also probably really work well in 2v2 balancing maybe. 1 Maybe you might get better balances by seeing the "elo" of two players on the same team and using that as a single 'elo'. For instance sprung might have Avg{brofessional=2085,nub2=1555,blah3=1920,yada8=1928} (here sprung's elo is effectively 2085 when brofessional is on the same team, 1555 when nub2 is on the same team [might be a new player he hasnt worked with], 1920 when blah3 is present, and 1928 when yada8 is present) = effective elo of 1872 with this team. Averaging the average of the elo with players might yield some interesting results maybe? Like if I were to lose all the time with playerX, he'd bring down my effective elo (average of the pairs with everyone else on the team) which causes the average elo of the team to go down. In essence, this would create pairs of players and if they work well together, they'd have higher elo than if they don't work well together. It would also take into account of the 'working with stranger' yields less effective vs working with known partner. These values would go up when a player is present on the same tema and you win, and down when a player is present on the same team and you lose. It would also probably really work well in 2v2 balancing maybe.
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3 As an additional benefit, it would also mean that playing bad to lower elo would take a LOT longer to happen because it only lowers your elo with certain players on your team, effectively deincentizing the firepluk problem.
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5 Cons: - Takes slightly longer to balance bigger teams (maybe?)
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3 But that's just an unsubstantiated idea. 7 But that's just an unsubstantiated idea.