1 |
Man, I get why PA is seen as a great achievement for map tech, but I feel like everyone is sleeping on SupCom 2's maps. Say what you like about he gameplay, that game had the best map aesthetics of any RTS. We need more kilometers-high structures and mountains in RTS games.
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1 |
Man, I get why PA is seen as a great achievement for map tech, but I feel like everyone is sleeping on SupCom 2's maps. Say what you like about he gameplay, that game had the best map aesthetics of any RTS. We need more kilometers-high structures and mountains in RTS games.
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3 |
On
topic:
PA
feels
like
a
nice
contrapositive
for
quant's
rule.
The
units
have
different
types,
but
it
feels
like
a
mush.
@Stuart98,
please
tell
me
you
guys
kept
unit
diversity
and
clarity
of
unit
diversity
in
mind.
At
a
glance
it
looks
like
you
dis,
but
I
can't
try
it
until
next
week.
|
3 |
On
topic:
PA
feels
like
a
nice
contrapositive
for
quant's
rule.
The
units
have
different
types,
but
it
feels
like
a
mush.
@Stuart98,
please
tell
me
you
guys
kept
unit
diversity
and
clarity
of
unit
diversity
in
mind.
At
a
glance
it
looks
like
you
did,
but
I
can't
try
it
until
next
week.
|