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Planetary Annihilation Faction Mod coming out soon

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Date Editor Before After
4/30/2016 6:14:48 AMCArankAdminShadowfury333 before revert after revert
4/30/2016 6:14:18 AMCArankAdminShadowfury333 before revert after revert
Before After
1 Man, I get why PA is seen as a great achievement for map tech, but I feel like everyone is sleeping on SupCom 2's maps. Say what you like about he gameplay, that game had the best map aesthetics of any RTS. We need more kilometers-high structures and mountains in RTS games. 1 Man, I get why PA is seen as a great achievement for map tech, but I feel like everyone is sleeping on SupCom 2's maps. Say what you like about he gameplay, that game had the best map aesthetics of any RTS. We need more kilometers-high structures and mountains in RTS games.
2 \n 2 \n
3 On topic: PA feels like a nice contrapositive for quant's rule. The units have different types, but it feels like a mush. @Stuart98, please tell me you guys kept unit diversity and clarity of unit diversity in mind. At a glance it looks like you dis, but I can't try it until next week. 3 On topic: PA feels like a nice contrapositive for quant's rule. The units have different types, but it feels like a mush. @Stuart98, please tell me you guys kept unit diversity and clarity of unit diversity in mind. At a glance it looks like you did, but I can't try it until next week.