1 |
Good riddance, ZK is much more fun without funnelballs being the endgame. Now we see the other striders, dante, catapult, scorpion, bantha, and detriment, in pretty much equal amounts depending on circumstances.
|
1 |
Good riddance, ZK is much more fun without funnelballs being the endgame. Now we see the other striders, dante, catapult, scorpion, bantha, and detriment, in pretty much equal amounts depending on circumstances.
|
2 |
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|
2 |
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|
3 |
The other striders are also much more fun and interesting to micro. Funnels just move back and forward in a blob, unleashing their drones and retreating.
|
3 |
The other striders are also much more fun and interesting to micro. Funnels just move back and forward in a blob, unleashing their drones and retreating.
|
4 |
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|
4 |
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|
5 |
A
funnel
rework
could
be
fine
if
it
became
something
different
than
it
is
now.
The
forward-only
firing
gauss
funnel
was
my
favorite
iteration
of
it
(
without
the
gravity
dgun)
.
That
version
of
the
unit
was
powerful,
but
the
inability
to
fire
backwards
made
positioning
important
and
surrounding/flanking
it
possible.
The
gravity
dgun
was
fun,
but
it
completely
removed
the
main
weakness,
surroundability,
from
funnel.
|
5 |
A
funnel
rework
could
be
fine
if
it
became
something
different
than
it
is
now.
The
forward-only
firing
gauss
funnel
was
my
favorite
iteration
of
it
(
without
the
gravity
dgun)
.
That
version
of
the
unit
was
powerful,
but
the
inability
to
fire
backwards
made
positioning
important
and
surrounding/flanking
it
possible.
The
gravity
dgun
was
fun,
but
it
completely
removed
the
main
weakness,
surroundability.
|