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math bork 2nd try

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Date Editor Before After
5/3/2016 11:45:35 PMGBrankTheEloIsALie before revert after revert
5/3/2016 11:44:34 PMGBrankTheEloIsALie before revert after revert
5/3/2016 11:44:25 PMGBrankTheEloIsALie before revert after revert
Before After
1 I'm sorry, but I don't quite get where the sqrt( average size of all teams) is coming from. I can see why one would want to use some adjustment to adapt to elo-imbalances in games with high player numbers more, but why this exact term? 1 I'm sorry, but I still don't quite get where the sqrt( average size of all teams) is coming from. I can see why one would want to use some adjustment to adapt to elo-imbalances in games with high player numbers more, but why this exact term?
2 \n 2 \n
3 Just to gain an understanding: 3 Just to gain an understanding:
4 For two teams of 4 players, that would yield an exponent of 2. Using exponentiation laws, this effectively means that the "simple" team elo (I mean the compounded strength without the sqrt() exponent, transformed back into elo via the normal formula) would be doubled for each team before arriving at the actual team strength, so it magnifies the elo differences between the teams. 4 For two teams of 4 players, that would yield an exponent of 2. Using exponentiation laws, this effectively means that the "simple" team elo (I mean the compounded strength without the sqrt() exponent, transformed back into elo via the normal formula) would be doubled for each team before arriving at the actual team strength, so it magnifies the elo differences between the teams.
5 \n 5 \n
6 In effect, your formula suggests that (for non-1v1) a higher elo/strength team is [i]underpredicted[/i] (and a lower one is overpredicted) by the "simple" team strength calculation. Did you base this on your data examinations? 6 In effect, your formula suggests that (for non-1v1) a higher elo/strength team is [i]underpredicted[/i] (and a lower one is overpredicted) by the "simple" team strength calculation. Did you base this on your data examinations?