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[quote]That just results in the tyranny of the majority, it's subjective.
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[quote]That just results in the tyranny of the majority, it's subjective.
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Sanctioning people based on their play styles is inherently abusive to their opportunity to play the game. [/quote]
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Sanctioning people based on their play styles is inherently abusive to their opportunity to play the game. [/quote]
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Cry some more.
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Cry some more.
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Seriously, though, your wallposts proposing maximum liberty without regard for cost are getting tedious.
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Seriously, though, your wallposts proposing maximum liberty without regard for cost are getting tedious.
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I'm going to cherrypick because responding to all of your walls would be a total waste of time.
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I'm going to cherrypick because responding to all of your walls would be a total waste of time.
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[quote]Players need to be empowered to solve their own problems instead of enforcing subjectively defined rules that are purely based on someone's opinion. [/quote]
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[quote]Players need to be empowered to solve their own problems instead of enforcing subjectively defined rules that are purely based on someone's opinion. [/quote]
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"Players need to make judgements based on their opinion instead of make judgements based on their opinion with some guidance." You didn't think this through...
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"Players need to make judgements based on their opinion instead of make judgements based on their opinion with some guidance." You didn't think this through...
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[quote]I've seen plenty of games where people set rules like "no artillery" or "no air" under the auspices that these things are overpowered and are ruining the game when actually it's just that the average player doesn't know how to effectively deal with these things. Do you really want to go down the route of players being able to make these decisions rather than someone performing a calculated analysis of the game balance.
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[quote]I've seen plenty of games where people set rules like "no artillery" or "no air" under the auspices that these things are overpowered and are ruining the game when actually it's just that the average player doesn't know how to effectively deal with these things. Do you really want to go down the route of players being able to make these decisions rather than someone performing a calculated analysis of the game balance.
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You should be able to take measures to counter the rush that do not mean you lose out in the midgame period, if it is not possible to do this then it is a game balance issue.[/quote]
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You should be able to take measures to counter the rush that do not mean you lose out in the midgame period, if it is not possible to do this then it is a game balance issue.[/quote]
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That is an entirely different thing and [b]not what I am talking about at all[/b]. I would not criticise the use of any strategy on the grounds that it was overpowered or uncounterable - indeed, quite the opposite!
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That is an entirely different thing and [b]not what I am talking about at all[/b]. I would not criticise the use of any strategy on the grounds that it was overpowered or uncounterable - indeed, quite the opposite!
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I
criticise
the
use
of
a
strategy
which
is
likely
to
fail,
and
cause
one's
team
to
be
unable
to
play
a
game
which
they
can
enjoy.
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18 |
I
criticise
the
use
of
a
strategy
which
is
likely
to
fail,
and
[b]knowingly
cause
one's
own
team
to
be
unable
to
play
a
game
which
they
can
enjoy[/b].
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20 |
I don't think you actually understand the arguments which I and others are making against you, and I think you're substituting liberalistic rhetoric for reasoned argument. Try harder to make a convincing argument or go away.
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I don't think you actually understand the arguments which I and others are making against you, and I think you're substituting liberalistic rhetoric for reasoned argument. Try harder to make a convincing argument or go away.
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