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[quote]Only on a few occasions has anyone suggested that perhaps some matches would be better off with a somewhat less balanced predicted win probability in exchange for an apparently-better distribution of low-skilled players so as to not constantly create unenjoyable games where the high-skill players are all on one side along with all the low-skilled players, effectively playing 1v2 against the medium-skilled players.
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[quote]Only on a few occasions has anyone suggested that perhaps some matches would be better off with a somewhat less balanced predicted win probability in exchange for an apparently-better distribution of low-skilled players so as to not constantly create unenjoyable games where the high-skill players are all on one side along with all the low-skilled players, effectively playing 1v2 against the medium-skilled players.
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I think this point deserves a lot more discussion than it's gotten so far.[/quote]
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I think this point deserves a lot more discussion than it's gotten so far.[/quote]
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That's actually what I've been talking about in the entire first page of the thread... The need to introduce a tradeoff (= new formula) between elo difference between teams and intra-team-elo-variance.
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That's actually what I've been talking about in the entire first page of the thread... The need to introduce a tradeoff (= new formula) between elo difference between teams and intra-team-elo-variance.
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[i]Then[/i]
we
diverged
on
how
the
formula
of
@Brackman
(
or
any
such
formula,
really)
makes
the
brute
forcing
a
lot
slower,
and
then
we
got
to
common
optimization
techniques
and
@Aquanim's
algorithm.
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6 |
[i]Then[/i]
we
diverged
on
how
@Brackman's
formula
(
or
any
such
formula,
really)
makes
the
brute
forcing
a
lot
slower,
and
then
we
got
to
common
optimization
techniques
and
@Aquanim's
algorithm.
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About that:
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About that:
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Yes, a decent starting guess and some sort of short hillclimbing (i.e. try swapping random players, accept it if the solution got better, stop if it didn't succeed x times in a row) should work pretty well. But the random swapping might increase elo variance again, potentially to the point where it's back to the old problematic cases.
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Yes, a decent starting guess and some sort of short hillclimbing (i.e. try swapping random players, accept it if the solution got better, stop if it didn't succeed x times in a row) should work pretty well. But the random swapping might increase elo variance again, potentially to the point where it's back to the old problematic cases.
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PS: I decided to stop caring about the apostrophes breaking player links. Blame the one who broke it...
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