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Balancer broken?

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Date Editor Before After
5/10/2016 8:50:39 PMGBrankTheEloIsALie before revert after revert
5/10/2016 8:49:28 PMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]Only on a few occasions has anyone suggested that perhaps some matches would be better off with a somewhat less balanced predicted win probability in exchange for an apparently-better distribution of low-skilled players so as to not constantly create unenjoyable games where the high-skill players are all on one side along with all the low-skilled players, effectively playing 1v2 against the medium-skilled players. 1 [quote]Only on a few occasions has anyone suggested that perhaps some matches would be better off with a somewhat less balanced predicted win probability in exchange for an apparently-better distribution of low-skilled players so as to not constantly create unenjoyable games where the high-skill players are all on one side along with all the low-skilled players, effectively playing 1v2 against the medium-skilled players.
2 \n 2 \n
3 I think this point deserves a lot more discussion than it's gotten so far.[/quote] 3 I think this point deserves a lot more discussion than it's gotten so far.[/quote]
4 \n 4 \n
5 That's actually what I've been talking about in the entire first page of the thread... The need to introduce a tradeoff (= new formula) between elo difference between teams and intra-team-elo-variance. 5 That's actually what I've been talking about in the entire first page of the thread... The need to introduce a tradeoff (= new formula) between elo difference between teams and intra-team-elo-variance.
6 [i]Then[/i] we diverged on how the formula of @Brackman ( or any such formula, really) makes the brute forcing a lot slower, and then we got to common optimization techniques and @Aquanim's algorithm. 6 [i]Then[/i] we diverged on how @Brackman's formula ( or any such formula, really) makes the brute forcing a lot slower, and then we got to common optimization techniques and @Aquanim's algorithm.
7 \n 7 \n
8 About that: 8 About that:
9 Yes, a decent starting guess and some sort of short hillclimbing (i.e. try swapping random players, accept it if the solution got better, stop if it didn't succeed x times in a row) should work pretty well. But the random swapping might increase elo variance again, potentially to the point where it's back to the old problematic cases. 9 Yes, a decent starting guess and some sort of short hillclimbing (i.e. try swapping random players, accept it if the solution got better, stop if it didn't succeed x times in a row) should work pretty well. But the random swapping might increase elo variance again, potentially to the point where it's back to the old problematic cases.
10 \n
11 PS: I decided to stop caring about the apostrophes breaking player links. Blame the one who broke it...