1 |
The whole point of having the armor and repair is to make an inefficient static useful. As far as I'm aware, the repair option is just counterplay, which is both intentional and healthy. There is nothing less fun than sitting there while artillery destroys everything you know and love while you can't do anything to stop it.
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1 |
The whole point of having the armor and repair is to make an inefficient static useful. As far as I'm aware, the repair option is just counterplay, which is both intentional and healthy. There is nothing less fun than sitting there while artillery destroys everything you know and love while you can't do anything to stop it.
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2 |
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2 |
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3 |
Specifically, gausse serves as a realistic wall for wolverines, tremors, and firewalkers, all of which desparately need something that they can't just chew through.
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3 |
Specifically, gausse serves as a realistic wall for wolverines, tremors, and firewalkers, all of which desparately need something that they can't just chew through.
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4 |
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4 |
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5 |
The solution is to shoot something else or to kill the workers. Both are very doable.
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5 |
The solution is to shoot something else or to kill the workers. Both are very doable.
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6 |
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6 |
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7 |
And
might
I
mention
that
repairing
with
ten
workers
is
not
"free".
Ten
convicts
is
1400
metal.
Gauss
is
400
metal.
The
solars
to
repair
with
50
BP
is
3500(
?)
-
not
sure
of
repair
to
energy
ratio.
If
someone
invests
this
much
in
having
one
mid-weight
static
survive
artillery,
they
can
bloody
well
keep
it.
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7 |
And
might
I
mention
that
repairing
with
ten
workers
is
not
"free".
Ten
convicts
is
1400
metal.
Gauss
is
400
metal.
The
solars
to
repair
with
50
BP
is
1750.
If
someone
invests
this
much
in
having
one
mid-weight
static
survive
artillery,
they
can
bloody
well
keep
it.
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8 |
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8 |
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9 |
I guess I'm open to the notion of adjusting repair costs, but this does not seem like a good reason.
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9 |
I guess I'm open to the notion of adjusting repair costs, but this does not seem like a good reason.
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