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The selection preview is a little primitive but here's some screen shots.
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The selection preview is a little primitive but here's some screen shots.
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[img]http://i.imgur.com/k7pk6gY.jpg[/img]
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[img]http://i.imgur.com/k7pk6gY.jpg[/img]
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Probably needs a deeper blue but w/e
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Probably needs a deeper blue but w/e
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[img]http://i.imgur.com/R6zWF7z.jpg[/img]
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[img]http://i.imgur.com/R6zWF7z.jpg[/img]
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Don't you just hate it when you just want a role of units in a clusterfuck like this?
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Don't you just hate it when you just want a role of units in a clusterfuck like this?
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[img]http://i.imgur.com/d4uYCVg.jpg[/img]
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[img]http://i.imgur.com/d4uYCVg.jpg[/img]
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[img]http://i.imgur.com/DXIuu8d.jpg[/img]
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[img]http://i.imgur.com/DXIuu8d.jpg[/img]
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Btw: You can change the radius of the selector too! It even gives a helpful preview (it only renders for 3 frames too!)
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Btw: You can change the radius of the selector too! It even gives a helpful preview (it only renders for 3 frames too!)
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[img]http://i.imgur.com/KEwGkEA.jpg[/img]
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[img]http://i.imgur.com/KEwGkEA.jpg[/img]
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With some time I'll make it better. I don't know how to 'highlight' units yet in openGL (my knowledge is very limited :( ). But hey, it's my first widget incorporating visuals :D
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I'm wondering if there was a way to provide selection tools somehow. Finding a good key for it is hard. Circular selection might be a cool thing if I can figure out how to bind it to the mouse or something.
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