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Suggestion: hotkeys and build menus

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Date Editor Before After
6/8/2016 6:05:06 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 The keyboard menu is too weird looking and specialized. For example: 1 The keyboard menu is too weird looking and specialized. For example:
2 * State toggles are only visible while holding a modifier key. 2 * State toggles are only visible while holding a modifier key.
3 * There is a lot of unused space in each of the available screens. 3 * There is a lot of unused space in each of the available screens.
4 * There is no factory queue handling. To used factories you need an additional widget and this increases the amount of UI you need to learn. 4 * There is no factory queue handling. To used factories you need an additional widget and this increases the amount of UI you need to learn.
5 \n 5 \n
6 Grid hotkeys are hard to implement and design. Also, I worry that frequent gaps in the command panel will look weird. The design is the hardest part though. There are 18 spots on the command panel and far more than 18 commands. Some sort of system is required to give some hotkeys a fixed location while allowing the rarer ones to move. What is a rare command though? Even with commands such as Load I want to be able to use a hotkey. 6 Grid hotkeys are hard to implement and design. Also, I worry that frequent gaps in the command panel will look weird. The design is the hardest part though. There are 18 spots on the command panel and far more than 18 commands. Some sort of system is required to give some hotkeys a fixed location while allowing the rarer ones to move. What is a rare command though? Even with commands such as Load I want to be able to use a hotkey.
7 \n 7 \n
8 Wait was changed to Ctrl+W shortly after that thread. 8 Wait was changed to Ctrl+W shortly after that thread.
9 \n 9 \n
10 What would be useful is for someone to design a complete hotkey layout. This would need to take everything into account. Piecemeal suggestions such as those in this thread always conflict with some other hotkey system so the suggestions, while locally good, don't end up going anywhere. For example: if you want grid keys for factory production then you have to solve the problem of the Fight hotkey. "Move it somewhere else" just sends the problem outside the current domain. 10 What would be useful is for someone to design a complete hotkey layout. This would need to take everything into account. Piecemeal suggestions such as those in this thread always conflict with some other hotkey system so the suggestions, while locally good, don't end up going anywhere. For example: if you want grid keys for factory production then you have to solve the problem of the Fight hotkey. "Move it somewhere else" just sends the problem outside the current domain.
11 \n
12 Edit: Oops I forgot, A is Fight.