Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Priority of learnings for 1v1 in ZK

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
6/9/2016 8:24:20 AMAUrankSnuggleBass before revert after revert
Before After
1 Any player of ZK who is seeking to improve is faced with a lot of possible avenues of learning. Not all of them are equal. When they look to more experienced players, there are still a lot of bad habits that are being shown to them that aren't worth replicating. Some are genuinely bad play because even the best players of ZK aren't in a position of expert level authority. Some are signs of advanced play because they're only worth doing at a high level of play. Some play such a large part of any gameplan that they are indispensable skills that should be prioritised immediately. 1 Any player of ZK who is seeking to improve is faced with a lot of possible avenues of learning. Not all of them are equal. When they look to more experienced players, there are still a lot of bad habits that are being shown to them that aren't worth replicating. Some are genuinely bad play because even the best players of ZK aren't in a position of expert level authority. Some are signs of advanced play because they're only worth doing at a high level of play. Some play such a large part of any gameplan that they are indispensable skills that should be prioritised immediately.
2 \n 2 \n
3 So I'd like to, as a community, come up with a list of priorities for the prospective pro. From zero to one hundred, describe and justify operations that help you win, and what level of importance they are. One hundred being the highest priority, one being the lowest, and zero being a non-priority. Feel free to disagree etc., I'm not sure how we'll decide who's right. Maybe we'll end up with different lists? 3 So I'd like to, as a community, come up with a list of priorities for the prospective pro. From zero to one hundred, describe and justify operations that help you win, and what level of importance they are. One hundred being the highest priority, one being the lowest, and zero being a non-priority. Feel free to disagree etc., I'm not sure how we'll decide who's right. Maybe we'll end up with different lists?
4 \n 4 \n
5 99: Ensuring you have enough energy to spend metal
6 98: Ensuring you have enough BP to spend metal
7 96: Taking mexes that are in your territory
8 - area mex tool
9 95: Taking additional territory
10 90: Controlling the map if possible
11 90: Scouting if you have the opportunity
12 90: Retreats micro
13 80: Splitting the map in your favour
14 80: Optimising your composition to better compare with your opponent's
15 75: Raiding if possible
16 75: Escalating your composition past raider when appropriate
17 75: Not committing to losing battles unecessarily
18 74: Consolidating captured territory
19 70: Expanding or constantly building with commander
20 70: Maintaining constructor productivity
21 70: Not trickling units (make sure they're together when they need to be)
22 70: Never leaving factory idle accidentally (otherwise known as using factory repeat)
23 - alt clicking units to manipulate repeat queue
24 69: Controlling large wreck fields
25 68: Upgrading commander so that it has a weapon
26 65: Taking advantage of strong wind on maps that have it
27 65: Adding an additional factory in the mid-game
28 65: Positioning commander in best position to be useful without losing him in 90% if cases
29 60: Coordinating air and ground units simultaneously
30 55: Line moving units
31 45: Taking advantage of mountains for wind
32 45: Building geo-thermal plants when appropriate
33 43: Using terraform appropriately (to be expanded)
34 40: Building moho when appropriate
35 35: Aggressive raider micro
36 30: Not building too much energy
37 20: Set target and target priorities
38 15: Building fusion reactors when appropriate
39 8: Building Singus when appropriate
40 5: Upgrading commander past the point of having a second weapon
41 2: Building storage
42 2: Building more than two static defenses at the start of the game
43 0: Building ramps with which to launch roaches at opponents
44 \n
45 First draft:
46 [spoiler]
5 100: Controlling large wreck fields 47 100: Controlling large wreck fields
6 99: Ensuring you have enough energy to spend metal 48 99: Ensuring you have enough energy to spend metal
7 98: Ensuring you have enough BP to spend metal 49 98: Ensuring you have enough BP to spend metal
8 96: Taking mexes that are in your territory 50 96: Taking mexes that are in your territory
9 95: Taking additional territory 51 95: Taking additional territory
10 90: Controlling the map if possible 52 90: Controlling the map if possible
11 90: Scouting if you have the opportunity 53 90: Scouting if you have the opportunity
12 80: Splitting the map in your favour 54 80: Splitting the map in your favour
13 80: Optimising your composition to better compare with your opponent's 55 80: Optimising your composition to better compare with your opponent's
14 75: Raiding if possible 56 75: Raiding if possible
15 75: Escalating your composition past raider when appropriate 57 75: Escalating your composition past raider when appropriate
16 70: Expanding or constantly building with commander 58 70: Expanding or constantly building with commander
17 68: Upgrading commander so that it has a weapon 59 68: Upgrading commander so that it has a weapon
18 65: Adding an additional factory in the mid-game 60 65: Adding an additional factory in the mid-game
19 65: Positioning commander in best position to be useful without losing him in 90% if cases 61 65: Positioning commander in best position to be useful without losing him in 90% if cases
20 50: Building geo-thermal plants 62 50: Building geo-thermal plants
21 45: Taking advantage of mountains for wind 63 45: Taking advantage of mountains for wind
22 40: Building moho 64 40: Building moho
23 30: Building Singus 65 30: Building Singus
24 10: Building fusion reactors 66 10: Building fusion reactors
25 5: Upgrading commander past the point of having a second weapon 67 5: Upgrading commander past the point of having a second weapon
26 2: Building storage 68 2: Building storage
27 2: Building more than two static defenses at the start of the game 69 2: Building more than two static defenses at the start of the game
28 0: Building ramps with which to launch roaches at opponents 70 0: Building ramps with which to launch roaches at opponents
71 [/spoiler]
29 \n 72 \n
30 Criteria should include: 73 Criteria should include:
31 - what proportion of games it benefits you 74 - what proportion of games it benefits you
32 - how big a benefit it is 75 - how big a benefit it is
33 - the likelihood of you having the information to correctly commit to this decision 76 - the likelihood of you having the information to correctly commit to this decision
34 - how much effort it is to learn 77 - how much effort it is to learn
35 - how much effort it is to execute 78 - how much effort it is to execute
36 - other stuff I can't think of now 79 - other stuff I can't think of now
37 \n 80 \n
38 So criticise, or add, or ask questions, or just give thoughts plz. 81 So criticise, or add, or ask questions, or just give thoughts plz.