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Any player of ZK who is seeking to improve is faced with a lot of possible avenues of learning. Not all of them are equal. When they look to more experienced players, there are still a lot of bad habits that are being shown to them that aren't worth replicating. Some are genuinely bad play because even the best players of ZK aren't in a position of expert level authority. Some are signs of advanced play because they're only worth doing at a high level of play. Some play such a large part of any gameplan that they are indispensable skills that should be prioritised immediately.
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Any player of ZK who is seeking to improve is faced with a lot of possible avenues of learning. Not all of them are equal. When they look to more experienced players, there are still a lot of bad habits that are being shown to them that aren't worth replicating. Some are genuinely bad play because even the best players of ZK aren't in a position of expert level authority. Some are signs of advanced play because they're only worth doing at a high level of play. Some play such a large part of any gameplan that they are indispensable skills that should be prioritised immediately.
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So I'd like to, as a community, come up with a list of priorities for the prospective pro. From zero to one hundred, describe and justify operations that help you win, and what level of importance they are. One hundred being the highest priority, one being the lowest, and zero being a non-priority. Feel free to disagree etc., I'm not sure how we'll decide who's right. Maybe we'll end up with different lists?
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So I'd like to, as a community, come up with a list of priorities for the prospective pro. From zero to one hundred, describe and justify operations that help you win, and what level of importance they are. One hundred being the highest priority, one being the lowest, and zero being a non-priority. Feel free to disagree etc., I'm not sure how we'll decide who's right. Maybe we'll end up with different lists?
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99: Ensuring you have enough energy to spend metal
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98: Ensuring you have enough BP to spend metal
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96: Taking mexes that are in your territory
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- area mex tool
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95: Taking additional territory
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90: Controlling the map if possible
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90: Scouting if you have the opportunity
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90: Retreats micro
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80: Splitting the map in your favour
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80: Optimising your composition to better compare with your opponent's
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75: Raiding if possible
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75: Escalating your composition past raider when appropriate
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75: Not committing to losing battles unecessarily
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74: Consolidating captured territory
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70: Expanding or constantly building with commander
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70: Maintaining constructor productivity
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70: Not trickling units (make sure they're together when they need to be)
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70: Never leaving factory idle accidentally (otherwise known as using factory repeat)
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- alt clicking units to manipulate repeat queue
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69: Controlling large wreck fields
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68: Upgrading commander so that it has a weapon
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65: Taking advantage of strong wind on maps that have it
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65: Adding an additional factory in the mid-game
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65: Positioning commander in best position to be useful without losing him in 90% if cases
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60: Coordinating air and ground units simultaneously
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55: Line moving units
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45: Taking advantage of mountains for wind
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45: Building geo-thermal plants when appropriate
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43: Using terraform appropriately (to be expanded)
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40: Building moho when appropriate
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35: Aggressive raider micro
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30: Not building too much energy
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20: Set target and target priorities
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15: Building fusion reactors when appropriate
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8: Building Singus when appropriate
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5: Upgrading commander past the point of having a second weapon
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2: Building storage
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2: Building more than two static defenses at the start of the game
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0: Building ramps with which to launch roaches at opponents
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First draft:
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[spoiler]
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100: Controlling large wreck fields
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100: Controlling large wreck fields
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99: Ensuring you have enough energy to spend metal
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99: Ensuring you have enough energy to spend metal
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98: Ensuring you have enough BP to spend metal
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98: Ensuring you have enough BP to spend metal
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96: Taking mexes that are in your territory
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96: Taking mexes that are in your territory
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95: Taking additional territory
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95: Taking additional territory
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90: Controlling the map if possible
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90: Controlling the map if possible
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90: Scouting if you have the opportunity
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90: Scouting if you have the opportunity
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80: Splitting the map in your favour
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80: Splitting the map in your favour
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80: Optimising your composition to better compare with your opponent's
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80: Optimising your composition to better compare with your opponent's
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75: Raiding if possible
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75: Raiding if possible
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75: Escalating your composition past raider when appropriate
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75: Escalating your composition past raider when appropriate
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70: Expanding or constantly building with commander
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70: Expanding or constantly building with commander
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68: Upgrading commander so that it has a weapon
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68: Upgrading commander so that it has a weapon
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65: Adding an additional factory in the mid-game
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65: Adding an additional factory in the mid-game
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65: Positioning commander in best position to be useful without losing him in 90% if cases
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65: Positioning commander in best position to be useful without losing him in 90% if cases
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50: Building geo-thermal plants
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50: Building geo-thermal plants
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45: Taking advantage of mountains for wind
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45: Taking advantage of mountains for wind
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40: Building moho
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40: Building moho
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30: Building Singus
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30: Building Singus
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10: Building fusion reactors
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10: Building fusion reactors
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5: Upgrading commander past the point of having a second weapon
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5: Upgrading commander past the point of having a second weapon
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2: Building storage
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2: Building storage
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2: Building more than two static defenses at the start of the game
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2: Building more than two static defenses at the start of the game
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0: Building ramps with which to launch roaches at opponents
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0: Building ramps with which to launch roaches at opponents
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[/spoiler]
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Criteria should include:
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Criteria should include:
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- what proportion of games it benefits you
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- what proportion of games it benefits you
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- how big a benefit it is
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- how big a benefit it is
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- the likelihood of you having the information to correctly commit to this decision
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- the likelihood of you having the information to correctly commit to this decision
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- how much effort it is to learn
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- how much effort it is to learn
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- how much effort it is to execute
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- how much effort it is to execute
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- other stuff I can't think of now
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- other stuff I can't think of now
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\n
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So criticise, or add, or ask questions, or just give thoughts plz.
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So criticise, or add, or ask questions, or just give thoughts plz.
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