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Priority of learnings for 1v1 in ZK

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Date Editor Before After
6/8/2016 2:14:34 PMAUrankAdminAquanim before revert after revert
6/8/2016 2:14:19 PMAUrankAdminAquanim before revert after revert
Before After
1 Re: fusion - I would only plan on making fusion in 1v1 on a map like Comet Catcher, which is very large and has a lot of metal; the time your cons would spend walking around setting up solar chains, and the additional investment required to protect those chains, make fusion look more appealing. (It also fixes e-stall, which is particularly prevalent on Catcher with its high metal-per-mex.) 1 Re: fusion - I would only plan on making fusion in 1v1 on a map like Comet Catcher, which is very large and has a lot of metal; the time your cons would spend walking around setting up solar chains, and the additional investment required to protect those chains, make fusion look more appealing. (It also fixes e-stall, which is particularly prevalent on Catcher with its high metal-per-mex.)
2 \n 2 \n
3 I'm not sure I have ever played a 1v1 where singu was practical. No more than one or two at the outside. Maybe on some silly map like Deserted Gully. 3 I'm not sure I have ever played a 1v1 where singu was practical. No more than one or two at the outside. Maybe on some silly ( for 1v1) map like Deserted Gully.