| 1 |
Hello,
I
got
a
simple
idea
and
want
to
discuss
it.
|
1 |
Hello,
I've
got
a
simple
idea
and
want
to
discuss
it.
|
| 2 |
I'm not proposing a game feature, I just want to illustrate it on ZK. Haven't seen such thing in any strategy game, have you?
|
2 |
I'm not proposing a game feature, I just want to illustrate it on ZK. Haven't seen such thing in any strategy game, have you?
|
| 3 |
\n
|
3 |
\n
|
| 4 |
Imagine if unit cost value was a monotonous non-decreasing function of a total unit count in a team.
|
4 |
Imagine if unit cost value was a monotonous non-decreasing function of a total unit count in a team.
|
| 5 |
E.g.
|
5 |
E.g.
|
| 6 |
<pre>
|
6 |
<pre>
|
| 7 |
Defender
|
7 |
Defender
|
| 8 |
\n
|
8 |
\n
|
| 9 |
Total count of build | Cost of new to build
|
9 |
Total count of build | Cost of new to build
|
| 10 |
-------------
|
10 |
-------------
|
| 11 |
0 | 90
|
11 |
0 | 90
|
| 12 |
1 | 90
|
12 |
1 | 90
|
| 13 |
2 | 95
|
13 |
2 | 95
|
| 14 |
...
|
14 |
...
|
| 15 |
10 | 150
|
15 |
10 | 150
|
| 16 |
...
|
16 |
...
|
| 17 |
100 | 300
|
17 |
100 | 300
|
| 18 |
</pre>
|
18 |
</pre>
|
| 19 |
This imposes a bit of additional complication to the gameplay, but on the other hand it prevents monospam and porcpush introducing a new strategy layer.
|
19 |
This imposes a bit of additional complication to the gameplay, but on the other hand it prevents monospam and porcpush introducing a new strategy layer.
|