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Dynamic unit cost

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Date Editor Before After
6/15/2016 10:43:12 AMUArankdahn before revert after revert
Before After
1 Hello, I got a simple idea and want to discuss it. 1 Hello, I've got a simple idea and want to discuss it.
2 I'm not proposing a game feature, I just want to illustrate it on ZK. Haven't seen such thing in any strategy game, have you? 2 I'm not proposing a game feature, I just want to illustrate it on ZK. Haven't seen such thing in any strategy game, have you?
3 \n 3 \n
4 Imagine if unit cost value was a monotonous non-decreasing function of a total unit count in a team. 4 Imagine if unit cost value was a monotonous non-decreasing function of a total unit count in a team.
5 E.g. 5 E.g.
6 <pre> 6 <pre>
7 Defender 7 Defender
8 \n 8 \n
9 Total count of build | Cost of new to build 9 Total count of build | Cost of new to build
10 ------------- 10 -------------
11 0 | 90 11 0 | 90
12 1 | 90 12 1 | 90
13 2 | 95 13 2 | 95
14 ... 14 ...
15 10 | 150 15 10 | 150
16 ... 16 ...
17 100 | 300 17 100 | 300
18 </pre> 18 </pre>
19 This imposes a bit of additional complication to the gameplay, but on the other hand it prevents monospam and porcpush introducing a new strategy layer. 19 This imposes a bit of additional complication to the gameplay, but on the other hand it prevents monospam and porcpush introducing a new strategy layer.