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Dynamic unit cost

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Date Editor Before After
6/15/2016 5:15:12 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 How is being forced to do something increasing options? Nevermind I answered my own question (if you are forced to build an additional unit type while the obvious optimal strategy was to just build one unit type then you gain the option of which additional unit type to build). However, it does not lead to more options in all cases. If you are forced to build lots of different unit types then people will probably have a bit of a counter to everything and armies themselves start violating Quant's Rule (they get samey). I don't think ZK is particularly bereft of options. 1 How is being forced to do something increasing options? Nevermind I answered my own question (if you are forced to build an additional unit type while the obvious optimal strategy was to just build one unit type then you gain the option of which additional unit type to build). However, it does not lead to more options in all cases. If you are forced to build lots of different unit types then people will probably have a bit of a counter to everything and armies themselves start violating Quant's Rule (they get samey). I don't think ZK is particularly bereft of options.
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3 Is it not cool to have a squad of identical units? You can reason quite cleanly about their capabilities, they will invariably have really satisfying power in some areas and a few glaring weaknesses in others. You can use the weaknesses of opposing armies to your advantage. People already make quite mixed armies to patch those weaknesses. They do so because of the basic properties of the units, not because some economic fiddling incentivizes them to make armies which we deem to be pretty. 3 Is it not cool to have a squad of identical units? You can reason quite cleanly about their capabilities, they will invariably have really satisfying power in some areas and a few glaring weaknesses in others. You can use the weaknesses of opposing armies to your advantage. People already diverse armies to patch those weaknesses. They do so because of the basic properties of the units, not because some economic fiddling incentivizes them to make armies which we deem to be pretty.
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5 Perhaps there is a difference in viewpoints. I think monospam is almost entirely absent from teamgames because even if one player is spamming a single unit they are only a small portion of their team's total spending. Furthermore it is fairly rare to see someone just spam one unit. Also, any sort of ramping cost must apply to entire teams because otherwise some really stupid stuff can regarding unit sharing. However, ramping cost across an entire team would be an absolute pain to deal with. Ramping cost is still a pain to think about in 1v1 and I haven't seen problems in 1v1.