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@Connectable define me success. For example I would say that if ZK would have a playerbase comparable to FAF or Istrolid I would deem to be a huge success for Zero-k. 200 players playing at all time? Sign me up scotty!
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@Connectable define me success. For example I would say that if ZK would have a playerbase comparable to FAF or Istrolid I would deem to be a huge success for Zero-k. 200 players playing at all time? Sign me up scotty!
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What ZK needs is a decent playerbase and this could be acheived only by making the initial experience less shitty and the game itself more attractive (it looks like a game from 10 years ago at best).
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What ZK needs is a decent playerbase and this could be acheived only by making the initial experience less shitty and the game itself more attractive (it looks like a game from 10 years ago at best).
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I don't need thousands of players. I don't need esports in ZK. Heck I don't really need a competetive scene for the game. What I want is to find a 1v1 opponent within a reasonable time of 3 minutes. I want to have more people playing Zero-K no matter how it is acheived whether it is from Steam or some other place.
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I don't need thousands of players. I don't need esports in ZK. Heck I don't really need a competetive scene for the game. What I want is to find a 1v1 opponent within a reasonable time of 3 minutes. I want to have more people playing Zero-K no matter how it is acheived whether it is from Steam or some other place.
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[q]These things will all get resolved. When they do, that will be the time to do a real marketing campaign.[/q]
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[q]These things will all get resolved. When they do, that will be the time to do a real marketing campaign.[/q]
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[q]I think I've heard that line for literally 8+ years now. It's funny to see it again.[/q]
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[q]I think I've heard that line for literally 8+ years now. It's funny to see it again.[/q]
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IIRC problems don't just "get resolved". It's work. It takes time and effort.
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IIRC problems don't just "get resolved". It's work. It takes time and effort.
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It's overly positive to say "it will be done one day" since it might as well never be the case since.
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It's overly positive to say "it will be done one day" since it might as well never be the case since.
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The balance of the development team is negative. There are more devs that leave the project than come to pick up the work. The latest addition to the development team is @Sprung and at the same time it lost at least 2 team members: @xponen and @Saktoth (not to mention the hiatus of @Licho @KingRaptor and @CarRepairer).
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The balance of the development team is negative. There are more devs that leave the project than come to pick up the work. The latest addition to the development team is @Sprung and at the same time it lost at least 2 team members: @xponen and @Saktoth (not to mention the hiatus of @Licho @KingRaptor and @CarRepairer).
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The current dev team consist of:
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The current dev team consist of:
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@GoogleFrog who is basically the lead of the project and does all the heavy lifting.
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@GoogleFrog who is basically the lead of the project and does all the heavy lifting.
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@Sprung that goes all around fixing things and now doing all around things as well.
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@Sprung that goes all around fixing things and now doing all around things as well.
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@Anarchid who mostly makes random stuff he likes to do at the moment.
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@Anarchid who mostly makes random stuff he likes to do at the moment.
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@KingRaptor who once 3 months fixes his campaign missions and sometimes adds a new one.
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@KingRaptor who once 3 months fixes his campaign missions and sometimes adds a new one.
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@Licho who shows up sometimes to talk and fixes infrastructure things and works on the new lobby.
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@Licho who shows up sometimes to talk and fixes infrastructure things and works on the new lobby.
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@Shadowfury333 who does some maintanace work from time to time and uprades some UI widgets.
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@Shadowfury333 who does some maintanace work from time to time and uprades some UI widgets.
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From all 6 only 2 of them are doing their updates regularly and then 3 of them do barely anything. I would not say that I see ZK future to be particularly bright if nobody will pick up the torch and start contributing to ZK. Time is not on "our" side.
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From all 6 only 2 of them are doing their updates regularly and then 3 of them do barely anything. I would not say that I see ZK future to be particularly bright if nobody will pick up the torch and start contributing to ZK. Time is not on "our" side.
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Oh and I don't mean any disrespect towards the less active devs. I certainly appriciate the work you have done to ZK. I'm just stating the fact that ZK needs more development power to secure the future of the project.
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Oh and I don't mean any disrespect towards the less active devs. I certainly appriciate the work you have done to ZK. I'm just stating the fact that ZK needs more development power to secure the future of the project.
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