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Projectile errors

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Date Editor Before After
6/19/2016 2:11:27 AMAUrankAdminAquanim before revert after revert
6/19/2016 2:08:52 AMAUrankAdminAquanim before revert after revert
Before After
1 When spectating a game I am getting a lot of errors which look like this: 1 When spectating a game I am getting a lot of errors which look like this:
2 \n 2 \n
3 [f=0021647] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/weapon_projectile_radar_ho..."]:56: attempt to call field 'SetProjectileIgnoreTrackingError' (a nil value) 3 [f=0021647] Error: LuaRules::RunCallIn: error = 2, GameFrame, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/weapon_projectile_radar_ho..."]:56: attempt to call field 'SetProjectileIgnoreTrackingError' (a nil value)
4 stack traceback: 4 stack traceback:
5 [string "LuaRules/Gadgets/weapon_projectile_radar_ho..."]:56: in function 'GameFrame' 5 [string "LuaRules/Gadgets/weapon_projectile_radar_ho..."]:56: in function 'GameFrame'
6 [string "LuaRules/gadgets.lua"]:1008: in function <[string "LuaRules/gadgets.lua"]:1006> 6 [string "LuaRules/gadgets.lua"]:1008: in function <[string "LuaRules/gadgets.lua"]:1006>
7 (tail call): ? 7 (tail call): ?
8 \n 8 \n
9 Some units also seemed to be behaving oddly with respect to when they chose to fire but that could have just been strange choices by their controller. 9 Some units also seemed to be behaving oddly with respect to when they chose to fire but that could have just been strange choices by their controller.
10 \n 10 \n
11 I am not getting any desync errors. 11 I am not getting any desync errors.
12 \n 12 \n
13 Game version 1.4.6.11 13 Game version 1.4.6.11
14 Engine version 100.0 14 Engine version 100.0
15 \n 15 \n
16 Infolog https://www.dropbox.com/s/wl7o24d5jo7woxu/errorlog.txt?dl=0 (it was too large for a pastebin) 16 Infolog https://www.dropbox.com/s/wl7o24d5jo7woxu/errorlog.txt?dl=0 (it was too large for a pastebin)
17 \n 17 \n
18 I could create a github issue but I'd like to see if anybody else is having the same issue or if there's an easy fix first. 18 I could create a github issue but I'd like to see if anybody else is having the same issue or if there's an easy fix first.
19 \n
20 EDIT: I've been informed this is an effect of reverting to 100.0 due to test engine download issues. Unless I can find concrete evidence that this is actually affecting gameplay it's probably not an issue.