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why did you stop playing?

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Date Editor Before After
6/28/2016 12:08:24 PMSkasi before revert after revert
6/28/2016 12:07:20 PMSkasi before revert after revert
Before After
1 [quote][quote]remove half the units in zero-k.[/quote] 1 [quote][quote]remove half the units in zero-k.[/quote]
2 How would that solve anything?[/quote] 2 How would that solve anything?[/quote]
3 It could help clean up any [color=orange][tooltip=eg. Porc, Wolverine][boring][/tooltip][/color], [color=orange][tooltip=eg. Dirtbag, Racketeer, Venom][annoying][/tooltip][/color], [color=orange][tooltip=Archer, Dominatrix, Placeholder][funky][/tooltip][/color] or [color=orange][tooltip=eg. Buoy, Moderator][badly designed][/tooltip][/color] units. This in return could make ZK less frustrating/tedious to play and more interesting as a game. 3 It could help clean up any [color=orange][tooltip=eg. Porc, Wolverine][boring][/tooltip][/color], [color=orange][tooltip=eg. Dirtbag, Racketeer, Venom][annoying][/tooltip][/color], [color=orange][tooltip=Archer, Dominatrix, Placeholder][funky][/tooltip][/color] or [color=orange][tooltip=eg. Buoy, Moderator][badly designed][/tooltip][/color] units. This in return could make ZK less frustrating/tedious to play and more interesting as a game.
4 \n 4 \n
5 To clarify: I'm not saying all these concepts should be removed forever or that ZK should become dull, without any interesting units (I rather want the opposite). Some (esp. the "funky" ones) can probably be brought back in a new form after being made less quirky, potentially more "consistently usable" and more fun to use and play against. 5 To clarify: I'm not saying all these concepts should be removed forever or that ZK should become dull, without any interesting units (I rather want the opposite). Some (esp. the "funky" ones) can probably be brought back in a new form after being made less quirky, potentially more "consistently usable" and more fun to use and play against.
6 \n 6 \n
7 \n 7 \n
8 [quote]Of course you idea about half unit remove is absurd.[/quote] 8 [quote]Of course you idea about half unit remove is absurd.[/quote]
9 The idea is not absurd at all. After all, removing half the units is how CA and later ZK were born. ( context: CA had a very large number of BA units removed, ZK had a very large number of CA units removed) 9 The idea is definitely not absurd. After all, removing half the units is how CA and later ZK were born. ( context: CA had a very large number of BA units removed, ZK had a very large number of CA units removed)