1 |
I only want to elaborate @Firepluk comment:
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1 |
I only want to elaborate @Firepluk comment:
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2 |
"perform bugfixes only ^^"
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2 |
"perform bugfixes only ^^"
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3 |
and
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3 |
and
|
4 |
"8. let's remove private income from coms/cons/labs/caretakers. Especially OP if you get 2-3 coms - no private income, more stuff to micro/macro, you can resign"
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4 |
"8. let's remove private income from coms/cons/labs/caretakers. Especially OP if you get 2-3 coms - no private income, more stuff to micro/macro, you can resign"
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5 |
\n
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5 |
\n
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6 |
I noticed that some changes actually make things much worse. For example, sharing commander income broke odd teams balance, now 11 months old issue that was never fixed: http://zero-k.info/Forum/Thread/19720
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6 |
I noticed that some changes actually make things much worse. For example, sharing commander income broke odd teams balance, now 11 months old issue that was never fixed: http://zero-k.info/Forum/Thread/19720
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7 |
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7 |
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|
8 |
Game changes are often issued based on emotions not real usefulness or value of unit. Let's take example:
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8 |
Game changes are often issued based on emotions not real usefulness or value of unit. Let's take example:
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9 |
- eco was rewarded, later partly. Everybody envies eco guy, he makes big unit later. Eco nerfed, all shared, nobody with above average elo in team games can make eco anymore, because it simply doesnt make cost/sense.
|
9 |
- eco was rewarded, later partly. Everybody envies eco guy, he makes big unit later. Eco nerfed, all shared, nobody with above average elo in team games can make eco anymore, because it simply doesnt make cost/sense.
|
10 |
-
cons
are
private
income.
Nobody
cares
for
long
time.
Firepluk
starts
to
use
them
for
private
eco
(
singu
changed
see
above)
,
haters
hate
him
and
suddenly
con
eco
shared,
including
commander.
|
10 |
-
cons
are
private
income.
Nobody
cares
for
long
time.
@Firepluk
starts
to
use
them
for
private
eco
(
singu
changed
see
above)
,
haters
hate
him
and
suddenly
con
eco
shared,
including
commander.
|
11 |
- above change completely breaks odd team balance. Nobody cares for a year.
|
11 |
- above change completely breaks odd team balance. Nobody cares for a year.
|
12 |
- funnel is nerfed. It doesnt make cost. But it's so cool, people make it often. So it's nerfed again. And again. Now we lost cool unit, it's utterly useless.
|
12 |
- funnel is nerfed. It doesnt make cost. But it's so cool, people make it often. So it's nerfed again. And again. Now we lost cool unit, it's utterly useless.
|
13 |
-
Firepluk
makes
often
nuke
in
large
teams.
He
manages
to
micro
silo,
scythe,
spy,
etc.
to
stun
or
kill
antinuke.
He
wins
some
games
thanks
to
this.
*some*
envy
and
hate,
nuke
gets
nerfed,
antinuke
buffed
big
time
(
intercepts
anywhere)
.
Now
nuke
not
useful
in
most
big
team
games.
|
13 |
-
@Firepluk
makes
often
nuke
in
large
teams.
He
manages
to
micro
silo,
scythe,
spy,
etc.
to
stun
or
kill
antinuke.
He
wins
some
games
thanks
to
this.
*some*
envy
and
hate,
nuke
gets
nerfed,
antinuke
buffed
big
time
(
intercepts
anywhere)
.
Now
nuke
not
useful
in
most
big
team
games.
|
14 |
- Detri used to be good, finishing off unit (it costs a lot). For reputation of amazing unit, some lobsters rush it often. It gets nerfed. It's utterly useless now. Bantha kills it. Ultimatum works vs it. Ultimatum doesn't work vs bantha for long time, weird bug that nobody cares (for years?).
|
14 |
- Detri used to be good, finishing off unit (it costs a lot). For reputation of amazing unit, some lobsters rush it often. It gets nerfed. It's utterly useless now. Bantha kills it. Ultimatum works vs it. Ultimatum doesn't work vs bantha for long time, weird bug that nobody cares (for years?).
|
15 |
\n
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15 |
\n
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