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How to balance (calculate strength of) units in any strategy game

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7/1/2016 9:04:23 PMDErankBrackman before revert after revert
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1 Exactly. That's why there is a simple generalization of my formula to unit groups. That's what I meant with: [quote]battles with every other unit ( group) [/quote]It doesn't change the form of the formula, it only integrates/summates over unit group spaces 1. to fight against and 2. wherein the unit itself fights instead of single unit spaces. The infinities of possible unit groups and unit group costs are already treated by the formula, so no problem here. It will only be even more complicated to calculate the relhp( time) -function and so on then. But in theory simulation of the game itself can still do it. [spoiler]Using unit groups allows to consider repairing and eco buildings, too. [/spoiler] 1 Exactly. That's why there is a simple generalization of my formula to unit groups. That's what I meant with: [quote]battles with every other unit ( group) [/quote]It doesn't change the form of the formula, it only integrates/summates over unit group spaces 1. to fight against and 2. wherein the unit itself fights instead of single unit spaces. The infinities of possible unit groups and unit group costs are already treated by the formula, so no problem here. It will only be even more complicated to calculate the relhp( time) -function and so on then. But in theory simulation of the game itself can still do it[spoiler]until a limit because most computers have problems with calculating infinite iterations until their end. Using unit groups allows to consider repairing and eco buildings, too. [/spoiler]