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How to balance (calculate strength of) units in any strategy game

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Date Editor Before After
7/6/2016 12:29:00 AMGBrankTheEloIsALie before revert after revert
7/6/2016 12:28:10 AMGBrankTheEloIsALie before revert after revert
7/6/2016 12:27:59 AMGBrankTheEloIsALie before revert after revert
7/6/2016 12:20:13 AMGBrankTheEloIsALie before revert after revert
7/6/2016 12:19:52 AMGBrankTheEloIsALie before revert after revert
7/6/2016 12:19:27 AMGBrankTheEloIsALie before revert after revert
7/6/2016 12:18:13 AMGBrankTheEloIsALie before revert after revert
Before After
1 Some more observations, starting from your integral before you set g(X)=1/f(X): 1 Some more observations, starting from your integral before you set g(X)=1/f(X):
2 \n 2 \n
3 For a fixed (f-independent) choice of g(X), your equations boil down to a simple linear system of equations. That should be easy enough to solve in a few example cases to demonstrate results. I'm too tired right now though (is lack of a solution for that system what you mean with your convergence problems?). 3 For a fixed (f-independent) choice of g(X), your equations boil down to a simple linear system of equations. That should be easy enough to solve in a few example cases to demonstrate results. I'm too tired right now though (is lack of a solution for that system what you mean with your convergence problems?).
4 \n 4 \n
5 I don't see why you choose g(X)=1/f(X). It seems downright arbitrary. Maybe I'm mistaken, but your resulting "simple" integral also yields weird/contradicting results: If s(X, Y)=0.5 (so s(Y, X)=2), then you conclude f(X)=0.5 and f(Y)=2, so f(Y)/f(X)=4 instead of 2 which the non-integral approach you started with suggests. 5 I don't see why you choose g(X)=1/f(X). It seems downright arbitrary. Maybe I'm mistaken, but your resulting "simple" integral also yields weird/contradicting results: If s(X, Y)=0.5 (so s(Y, X)=2), then you conclude f(X)=0.5 and f(Y)=2, so f(Y)/f(X)=4 instead of 2 which the non-integral approach you started with suggests.
6 \n 6 \n
7 If I'm not mistaken with that example, then there most be a fallacy on the way through your example where you conclude f( X) ~hp_X*dps_X, because it contradicts that. I can't find it right now though ( although suddenly integrating over hp*dps instead of individual units is. . . confusing me? What if two units have identical values for that? Then you get a different result than your original integral. . . ) . 7 If I'm not mistaken with that example, then there consequently must be a fallacy on the way through your example where you conclude f( X) ~hp_X*dps_X, because it contradicts that. I can't find it right now though ( although suddenly integrating over hp*dps instead of individual units is. . . confusing me? What if two units have identical values for that? Then you get a different result than your original integral. . . ) .
8 \n 8 \n
9 \n 9 \n
10 Further, I think there's a dimension error in your first formula, because subtracting HP from DPS doesn't make sense in any case I can come up with. 10 Further, I think there's a dimension error in your first formula, because subtracting HP from DPS doesn't make sense in any case I can come up with.
11 \n 11 \n
12 I totally missed the multiset meaning of ψ, despite it being very obvious. Oops! 12 I totally missed the multiset meaning of ψ, despite it being very obvious. Oops!
13 \n 13 \n
14 PS: It's "loser", not "looser" :P 14 PS: It's "loser", not "looser" :P