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Zero-K v1.4.7.0 (and earlier)

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Date Editor Before After
7/9/2016 10:34:54 AMDErankKlon before revert after revert
Before After
1 [quote]Press the state toggle to disable overkill prevention. Or use set target and hold fire. If overkill prevention were reduced to the point where a unit was constantly disarmed then Racketeers would no longer automatically keep as much disarm on an army as possible. 1 [quote]Press the state toggle to disable overkill prevention. Or use set target and hold fire. If overkill prevention were reduced to the point where a unit was constantly disarmed then Racketeers would no longer automatically keep as much disarm on an army as possible.
2 [/quote] 2 [/quote]
3 \n 3 \n
4 i think its a bit too complicated. normally, i would use set target, but not change the firestate in addition. 4 i think its a bit too complicated. normally, i would use set target, but not change the firestate in addition.
5 \n 5 \n
6 i dont think that "try to disarm as many units as possible" is the optimal behaviour for this type of unit ( which is basicaly antiheavy?) . at 350 cost, slow rate of fire and no ae i would not exspect it to try to do a riots' job. 6 i dont think that "try to disarm as many units as possible" is the optimal behaviour for this type of unit ( which is basicaly antiheavy?) . considering the relativly high cost and other stats, its pretty clear that stunning out glaives etc would be a waste when there are better targets around.
7 \n 7 \n
8 "make sure that one scary unit never gets to fire" is more like what the unit promises to do. overkill prevention should only then kick in when there is a guaranteed free shot at another unit. 8 "make sure that one scary unit never gets to fire" is more like what the unit promises to do. overkill prevention should only then kick in when there is a guaranteed free shot at another unit.