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[quote]Press the state toggle to disable overkill prevention. Or use set target and hold fire. If overkill prevention were reduced to the point where a unit was constantly disarmed then Racketeers would no longer automatically keep as much disarm on an army as possible.
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1 |
[quote]Press the state toggle to disable overkill prevention. Or use set target and hold fire. If overkill prevention were reduced to the point where a unit was constantly disarmed then Racketeers would no longer automatically keep as much disarm on an army as possible.
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2 |
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2 |
[/quote]
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3 |
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3 |
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4 |
i think its a bit too complicated. normally, i would use set target, but not change the firestate in addition.
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4 |
i think its a bit too complicated. normally, i would use set target, but not change the firestate in addition.
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5 |
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5 |
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6 |
i
dont
think
that
"try
to
disarm
as
many
units
as
possible"
is
the
optimal
behaviour
for
this
type
of
unit
(
which
is
basicaly
antiheavy?)
.
at
350
cost,
slow
rate
of
fire
and
no
ae
i
would
not
exspect
it
to
try
to
do
a
riots'
job.
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6 |
i
dont
think
that
"try
to
disarm
as
many
units
as
possible"
is
the
optimal
behaviour
for
this
type
of
unit
(
which
is
basicaly
antiheavy?)
.
considering
the
relativly
high
cost
and
other
stats,
its
pretty
clear
that
stunning
out
glaives
etc
would
be
a
waste
when
there
are
better
targets
around.
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7 |
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7 |
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8 |
"make sure that one scary unit never gets to fire" is more like what the unit promises to do. overkill prevention should only then kick in when there is a guaranteed free shot at another unit.
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8 |
"make sure that one scary unit never gets to fire" is more like what the unit promises to do. overkill prevention should only then kick in when there is a guaranteed free shot at another unit.
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