1 |
Puppies do one shot bandits don't they? They do like 400 damage.
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1 |
Puppies do one shot bandits don't they? They do like 400 damage.
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2 |
They do find it difficult to get to them with their better range however.
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2 |
They do find it difficult to get to them with their better range however.
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3 |
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3 |
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4 |
[spoiler]
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4 |
[spoiler]
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5 |
I think these days playing cloaky is less about glaives and more about their slow units. The buffed warrior and zeus should have a good time vs. pyro without while also just being all-round solid.
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5 |
I think these days playing cloaky is less about glaives and more about their slow units. The buffed warrior and zeus should have a good time vs. pyro without while also just being all-round solid.
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6 |
When they start making a skirm army (moderator+placeholder), you add in spectre and maybe more glaives.
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6 |
When they start making a skirm army (moderator+placeholder), you add in spectre and maybe more glaives.
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7 |
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7 |
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8 |
Also,
vs.
JJ,
plopping
down
pairs
of
defenders
is
good
practice
as
any
fac.
Two
defenders
will
kill
a
pyro
for
160
metal
without
any
losses,
and
is
worth
400
metal
in
puppies,
which
makes
raiding
impossible
unless
they're
willing
to
commit
400+
metal.
Once
they're
able
to
field
that
kind
of
army,
and
send
it
in
blind
vs.
radar,
I
imagine
ticks
with
1-2
glaives
are
a
good
investment
for
punishing
the
over-extension.
|
8 |
Also,
vs.
JJ,
plopping
down
pairs
of
defenders
is
good
practice
as
any
fac.
Two
defenders
will
kill
a
pyro
for
160
metal
without
any
losses,
and
is
worth
400
metal
in
puppies,
which
makes
raiding/scouting
impossible
unless
they're
willing
to
commit
400+
metal.
Once
they're
able
to
field
that
kind
of
army,
and
send
it
in
blind
vs.
radar,
I
imagine
ticks
with
1-2
glaives
are
a
good
investment
for
punishing
the
over-extension.
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9 |
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9 |
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10 |
This feels like a growth match-up to me, not a heavy raiding one. Similar to amphib fac, JJ often finds it easy to attain raider superiority, but it takes considerable mistakes on the opponent's part for them to be able to get much damage done to the base.
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10 |
This feels like a growth match-up to me, not a heavy raiding one. Similar to amphib fac, JJ often finds it easy to attain raider superiority, but it takes considerable mistakes on the opponent's part for them to be able to get much damage done to the base.
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11 |
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12 |
Oh, and I really liked Dahn's expansion path this game. Not sure whether it was the right choice given the situation, but it was interesting nonetheless, threatening to cut kshatrya in two while also claiming the majority of the map.
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11 |
[/spoiler]
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13 |
[/spoiler]
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14 |
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15 |
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