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Date Editor Before After
7/26/2016 12:23:30 AMAUrankSnuggleBass before revert after revert
Before After
1 [url=http://zero-k.info/Maps/Detail/8437]Rapids_v1[/url] 1 [url=http://zero-k.info/Maps/Detail/8437]Rapids_v1[/url]
2 Terrible map. IMO any map with domains 100% blocking you from your opponent is bad news. In teams it's a little better since there's fac variety, but 1v1 is just amphs or GScheese. 2 Terrible map. IMO any map with domains 100% blocking you from your opponent is bad news. In teams it's a little better since there's fac variety, but 1v1 is just amphs or GScheese.
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4 [url=http://zero-k.info/Maps/Detail/14163]Into Battle_v3[/url] 4 [url=http://zero-k.info/Maps/Detail/14163]Into Battle_v3[/url]
5 I actually really enjoy this map. The meta still hasn't settled on it, and I've seen most facs used effectively. There's lots of cheese, and it's quite difficult to defend, but there's enough metal to make it worth it. If the early game doesn't go completely one-sided (for me, that's most the time), you can be in for quite a game. 5 I actually really enjoy this map. The meta still hasn't settled on it, and I've seen most facs used effectively. There's lots of cheese, and it's quite difficult to defend, but there's enough metal to make it worth it. If the early game doesn't go completely one-sided (for me, that's most the time), you can be in for quite a game.
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7 [url=http://zero-k.info/Maps/Detail/26890]Iceland_v1[/url] 7 [url=http://zero-k.info/Maps/Detail/26890]Iceland_v1[/url]
8 GF had some really good points here. This is such a klon map XD. The midgame positioning can be pretty intense if you get there with a game still in contention, but that doesn't happen that often in my experience (worse than into battle IMO). Air switch tends to cripple someone due to the sea-cliffs and backyard expansion, but then it often takes a very long time for the game to grind to an end. I think I'd like to see more metal coming out of the mex to accelerate both players into the more interesting midgame. 8 GF had some really good points here. This is such a klon map XD. The midgame positioning can be pretty intense if you get there with a game still in contention, but that doesn't happen that often in my experience (worse than into battle IMO). Air switch tends to cripple someone due to the sea-cliffs and backyard expansion, but then it often takes a very long time for the game to grind to an end. I think I'd like to see more metal coming out of the mex to accelerate both players into the more interesting midgame.
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10 [url=http://zero-k.info/Maps/Detail/52721]Desert Needle Small 3.2[/url] 10 [url=http://zero-k.info/Maps/Detail/52721]Desert Needle Small 3.2[/url]
11 One of my favourite maps. Really good fac diversity (all bots are viable, spiders are viable, LV and hover are viable, GS is viable, tanks are tanks). Good starting metal that is clustered but not necessarily that easy to defend. Lots of map exploits to make games interesting. Reclaim available early but not in that 'cooper hill' way. Multiple points of contention across the whole map. The one thing that holds it back is that players tend to flounder with the mid-late game where the economies take off and the expansion isn't as simple as other high eco maps. Most games end with both people having their base worth of mex and maybe a corner, not because the mid mex are unattainable but because people are spread too thin trying to do everything. Also erryone insists on making striders, which is bad IMO, but it simplifies the game for them. If we ever got people capable enough to play this level to its potential that would be spectacular, but until then... Well... I enjoy it even if others don't :) 11 One of my favourite maps. Really good fac diversity (all bots are viable, spiders are viable, LV and hover are viable, GS is viable, tanks are tanks). Good starting metal that is clustered but not necessarily that easy to defend. Lots of map exploits to make games interesting. Reclaim available early but not in that 'cooper hill' way. Multiple points of contention across the whole map. The one thing that holds it back is that players tend to flounder with the mid-late game where the economies take off and the expansion isn't as simple as other high eco maps. Most games end with both people having their base worth of mex and maybe a corner, not because the mid mex are unattainable but because people are spread too thin trying to do everything. Also erryone insists on making striders, which is bad IMO, but it simplifies the game for them. If we ever got people capable enough to play this level to its potential that would be spectacular, but until then... Well... I enjoy it even if others don't :)
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13 [url=http://zero-k. info/Maps/Detail/7514]IncultaV2[/url] and [url=http://zero-k. info/Maps/Detail/7251]Comet Catcher Redux[/url] Classic. Here's the flat eco true Scotsman. 13 [url=http://zero-k. info/Maps/Detail/7514]IncultaV2[/url]
14 Is a good CCR lite. Competition from Alien Desert, but I think inculta wins out. A big issue with alien desert is that it's very difficult to expand past your initial four mexes, meaning that investment in raiders superiority is also the best economic policy, since then you can get a complete corner contain while expanding yourself. Inculta isn't easy to defend, but the bumps to help a bit, and your fifth mex isn't quite so far away. Otherwise they play out pretty much the same, to the extent that the start positions are the same too.
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16 [url=http://zero-k.info/Maps/Detail/7251]Comet Catcher Redux[/url] Classic. Here's the flat eco true Scotsman.
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15 Maps like [url=http://zero-k.info/Maps/Detail/7397]Eye_Of_Horus_v2[/url] and [url=http://zero-k.info/Maps/Detail/11239]Bandit_Plains_v1[/url] Great maps for similar reasons. 18 Maps like [url=http://zero-k.info/Maps/Detail/7397]Eye_Of_Horus_v2[/url] and [url=http://zero-k.info/Maps/Detail/11239]Bandit_Plains_v1[/url] Great maps for similar reasons.
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17 [url=http://zero-k.info/Maps/Detail/41976]Sands of Time v1.0[/url] 20 [url=http://zero-k.info/Maps/Detail/41976]Sands of Time v1.0[/url]
18 Disgusting. Radar doesn't work. Can't use vehicles. Map is enormous. You can't gather information about opponents and then react to that information in any meaningful way. Feels like both players are blind countering each other all day. Game ends with GS ball every time (somehow more than other maps) because at least GS can bloody see and move properly. Get rid of it plz. 21 Disgusting. Radar doesn't work. Can't use vehicles. Map is enormous. You can't gather information about opponents and then react to that information in any meaningful way. Feels like both players are blind countering each other all day. Game ends with GS ball every time (somehow more than other maps) because at least GS can bloody see and move properly. Get rid of it plz.