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I have not had to do this before and came up with something which turns out to work:
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* Find your Spring data directory with 'Open game data' in the ZKL settings (the cog). You should have a LuaUI folder.
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* Find your Spring data directory with 'Open game data' in the ZKL settings (the cog). You should have a LuaUI folder.
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* Create the path LuaUI\Widgets\chili\Skins\Carbon.
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* Create the path LuaUI\Widgets\chili\Skins\Carbon.
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* Unzip this: https://github.com/ZeroK-RTS/Zero-K/files/391023/carbon.zip in the Carbon folder. The Carbon folder should not have a subfolder.
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* Unzip this: https://github.com/ZeroK-RTS/Zero-K/files/391023/carbon.zip in the Carbon folder. The Carbon folder should not have a subfolder.
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* Edit the images.
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* Edit the images.
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* If you're really advanced, edit skin.lua.
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* If you're really advanced, edit skin.lua.
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* If you are even more advanced become a developer and change the UI structure so that it can use more distinct images.
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* If you are even more advanced become a developer and change the UI structure so that it can use more distinct images.
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\n
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\n
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Type '/luaui reload' ingame to update the skin with your edits without even restarting the game.
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Type '/luaui reload' ingame to update the skin with your edits without even restarting the game.
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