| 1 | But shields are interesting. | 1 | But shields are interesting. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Shields 
            that 
            just 
            subtract 
            damage 
            are 
            nothing 
            more 
            than 
            a 
            "DPS-Armor",
             
            i.
            e.
             
            anything 
            below 
            x 
            DPS 
            and 
            y 
            Alpha 
            can't 
            damage 
            a 
            unit.
             
            Unless 
            they 
            are 
            completely 
            drained,
             
            they'll 
            always 
            block 
            a 
            guaranteed 
            amount 
            of 
            damage,
             
            even 
            if 
            it's 
            a 
            nuke.
             
            Current 
            shields 
            on 
            the 
            other 
            side 
            slowly 
            lose 
            their 
            ability 
            block 
            different 
            weapons 
            as 
            they 
            deplete 
            their 
            charge. | 3 | Shields 
            that 
            just 
            subtract 
            damage 
            are 
            nothing 
            more 
            than 
            a 
            "DPS-Armor",
             
            i.
            e.
             
            anything 
            below 
            x 
            DPS 
            and 
            y 
            Alpha 
            can't 
            damage 
            a 
            unit.
             
            Unless 
            they 
            are 
            completely 
            drained,
             
            they'll 
            always 
            block 
            a 
            guaranteed 
            amount 
            of 
            damage,
             
            even 
            if 
            it's 
            a 
            nuke.
             
            Current 
            shields 
            on 
            the 
            other 
            side 
            slowly 
            lose 
            their 
            ability 
            block 
            different 
            weapons 
            as 
            they 
            deplete 
            their 
            charge.
             
            If 
            you 
            want 
            a 
            shield 
            that 
            can 
            deflect 
            a 
            nuke,
             
            you'll 
            need 
            a 
            bigger 
            shield 
            generator,
             
            the 
            aspis 
            just 
            can't 
            handle 
            it 
            (
            unless 
            shields 
            get 
            changed 
            which 
            would 
            make 
            even 
            thugs 
            reduce 
            a 
            nuke's 
            damage)
            . | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op). | 5 | I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op). |