| 1 | [quote]Shields that just subtract damage are nothing more than a "DPS-Armor", i.e. anything below x DPS and y Alpha can't damage a unit. Unless they are completely drained, they'll always block a guaranteed amount of damage, even if it's a nuke. Current shields on the other side slowly lose their ability block different weapons as they deplete their charge. If you want a shield that can deflect a nuke, you'll need a bigger shield generator, the aspis just can't handle it (unless shields get changed which would make even thugs reduce a nuke's damage).[/quote] | 1 | [quote]Shields that just subtract damage are nothing more than a "DPS-Armor", i.e. anything below x DPS and y Alpha can't damage a unit. Unless they are completely drained, they'll always block a guaranteed amount of damage, even if it's a nuke. Current shields on the other side slowly lose their ability block different weapons as they deplete their charge. If you want a shield that can deflect a nuke, you'll need a bigger shield generator, the aspis just can't handle it (unless shields get changed which would make even thugs reduce a nuke's damage).[/quote] | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | That's not exactly true. From what I understand, the way GoogleFrog implemented partial penetration is such that when a projectile hits a shield the shield only absorbs damage vs other shields. That may allow another shield to completely block the projectile, but if the projectile passes all shields then it still does full damage to whatever non-shield thing it hits. I don't know how it works when a shield completely blocks a projectile though, for example whether a shockley hitting a 3rd shield will do full damage to the shield or if it will only do its remaining damage vs shields, or what happens with aoe, etc. | 3 | That's not exactly true. From what I understand, the way GoogleFrog implemented partial penetration is such that when a projectile hits a shield the shield only absorbs damage vs other shields. That may allow another shield to completely block the projectile, but if the projectile passes all shields then it still does full damage to whatever non-shield thing it hits. I don't know how it works when a shield completely blocks a projectile though, for example whether a shockley hitting a 3rd shield will do full damage to the shield or if it will only do its remaining damage vs shields, or what happens with aoe, etc. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | [quote]I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).[/quote] | 5 | [quote]I think the current system not only adds complexity, but also depth. For example you can use an allied's artillery unit together with a well timed Eos to kill an enemy with 100000 metal in shields. With the proposed change this would be impossible, simplifying the game away from strategy towards economy(and macro/metal is already op).[/quote] | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | A 
            single 
            tremor 
            does 
            enough 
            dps 
            to 
            negate 
            7x 
            shields 
            worth 
            of 
            recharge 
            and 
            costs 
            as 
            much 
            as 
            3x 
            shields,
             
            making 
            2.
            3x 
            cost.
             
            A 
            single 
            shockley 
            can 
            take 
            out 
            3 
            shields 
            and 
            costs 
            just 
            a 
            little 
            more 
            than 
            1 
            shield.
             
            In 
            comparison 
            being 
            able 
            to 
            bypass 
            3 
            detris 
            worth 
            of 
            shields 
            with 
            only 
            a 
            single 
            arty 
            and 
            a 
            single 
            eos 
            seems 
            more 
            like 
            an 
            exploit 
            than 
            a 
            strategy. | 7 | A 
            single 
            tremor 
            does 
            enough 
            dps 
            to 
            negate 
            7x 
            shields 
            worth 
            of 
            recharge 
            and 
            costs 
            as 
            much 
            as 
            3x 
            shields,
             
            making 
            2.
            3x 
            cost.
             
            A 
            single 
            shockley 
            can 
            take 
            out 
            3 
            shields 
            and 
            costs 
            just 
            a 
            little 
            more 
            than 
            1 
            shield.
             
            In 
            comparison 
            being 
            able 
            to 
            bypass 
            4 
            detris 
            worth 
            of 
            shields 
            with 
            only 
            a 
            single 
            arty 
            and 
            a 
            single 
            eos 
            seems 
            more 
            like 
            an 
            exploit 
            than 
            a 
            strategy. | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | \n | 9 | \n |