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Evaluating rating systems

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Date Editor Before After
9/4/2016 7:44:23 PMDErankBrackman before revert after revert
9/4/2016 7:29:28 PMDErankBrackman before revert after revert
Before After
1 We must really have a scout mindset to rating systems! In general, values for FFA are about 10 times higher than for teams, but FFAs are more rare. It would be nice to see how big the influence of FFA improvement is for all games on the whole. 1 We must really have a scout mindset to rating systems! In general, values for FFA are about 10 times higher than for teams, but FFAs are more rare. It would be nice to see how big the influence of FFA improvement is for all games on the whole.
2 \n 2 \n
3 But further investigation is actually not needed to already conclude that GeneralEloTeamstrength is better for FFA than currently. For sure conclusions about D and K mod, the differences are too small. So finally, I propose using GeneralEloTeamstrength with weighting system and D and K mod as currently ( which means only K mod) with extra coms because it is the smallest change that yields proved improvement. It is the same for teams but better for FFA. 3 But further investigation is actually not needed to already conclude that GeneralEloTeamstrength is better for FFA than currently. For sure conclusions about D and K mod, the differences are too small. So finally, I propose using GeneralEloTeamstrength with weighting system and D and K mod as currently ( which means only K mod) with extra coms because it is the smallest change that yields proved improvement. It is the same for teams but better for FFA. [spoiler]A little improvement for FFA ( *extremely* small for teams) can be made by not considering extra coms even though they are there. With extra coms, only average values are used for teamstrength. Without extra coms, those values are weighted with team sizes, giving bigger teams an advantage[/spoiler]