1 |
We must really have a scout mindset to rating systems! In general, values for FFA are about 10 times higher than for teams, but FFAs are more rare. It would be nice to see how big the influence of FFA improvement is for all games on the whole.
|
1 |
We must really have a scout mindset to rating systems! In general, values for FFA are about 10 times higher than for teams, but FFAs are more rare. It would be nice to see how big the influence of FFA improvement is for all games on the whole.
|
3 |
But
further
investigation
is
actually
not
needed
to
already
conclude
that
GeneralEloTeamstrength
is
better
for
FFA
than
currently.
For
sure
conclusions
about
D
and
K
mod,
the
differences
are
too
small.
So
finally,
I
propose
using
GeneralEloTeamstrength
with
weighting
system
and
D
and
K
mod
as
currently
(
which
means
only
K
mod)
with
extra
coms
because
it
is
the
smallest
change
that
yields
proved
improvement.
It
is
the
same
for
teams
but
better
for
FFA.
|
3 |
But
further
investigation
is
actually
not
needed
to
already
conclude
that
GeneralEloTeamstrength
is
better
for
FFA
than
currently.
For
sure
conclusions
about
D
and
K
mod,
the
differences
are
too
small.
So
finally,
I
propose
using
GeneralEloTeamstrength
with
weighting
system
and
D
and
K
mod
as
currently
(
which
means
only
K
mod)
with
extra
coms
because
it
is
the
smallest
change
that
yields
proved
improvement.
It
is
the
same
for
teams
but
better
for
FFA.
[spoiler]A
little
improvement
for
FFA
(
*extremely*
small
for
teams)
can
be
made
by
not
considering
extra
coms
even
though
they
are
there.
With
extra
coms,
only
average
values
are
used
for
teamstrength.
Without
extra
coms,
those
values
are
weighted
with
team
sizes,
giving
bigger
teams
an
advantage[/spoiler]
|