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Map Skullduggery 1.4 WIP

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Date Editor Before After
9/11/2016 2:43:44 AMAUrankAdminAquanim before revert after revert
9/11/2016 2:31:37 AMAUrankAdminAquanim before revert after revert
9/11/2016 2:31:26 AMAUrankAdminAquanim before revert after revert
9/11/2016 2:30:58 AMAUrankAdminAquanim before revert after revert
9/11/2016 2:30:06 AMAUrankAdminAquanim before revert after revert
9/11/2016 2:29:28 AMAUrankAdminAquanim before revert after revert
9/11/2016 2:28:34 AMAUrankAdminAquanim before revert after revert
Before After
1 I disagree with that decision. 1 I disagree with that decision.
2 \n 2 \n
3 I like that the concept of this map was tried and is supported, but it's essentially an exercise in blind countering start positions, IIRC frequently gets decided in the first minute of combat on the centre island yet takes a while to finish, and being a sea map only makes those problems worse. Many unfun games will be played here. 3 I like that the concept of this map was tried and is supported, but it's essentially an exercise in blind countering start positions, IIRC frequently gets decided in the first minute of combat on the centre island yet takes a while to finish, and being a sea map only makes those problems worse. Many unfun games will be played here.
4 \n 4 \n
5 In particular I really do not want to be obliged to play on this map in a tourney or similar setting. 5 My real problem is that I really do not want to be obliged to play on this map in a tourney or similar setting - having it occasionally come up when somebody !maps isn't too bad.