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Elo loss is unquestionably a reward for the player that abandons the game. Lower elo means that said player will be balanced as if he was less skilled thus giving him a higher probability of winning since he gets matched with worse players. Do you really want to encourage throwing matches? Because that would be one way to do it.
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Elo loss is unquestionably a reward for the player that abandons the game. Lower elo means that said player will be balanced as if he was less skilled thus giving him a higher probability of winning since he gets matched with worse players. Do you really want to encourage throwing matches? Because that would be one way to do it.
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The people who usually in fact care a lot about elo don't resign on their own since they still see a chance of winning (even if it is dim).
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The people who usually in fact care a lot about elo don't resign on their own since they still see a chance of winning (even if it is dim).
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[q]How would you differentiate between AFK, Quits and Crashes?[/q]
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[q]How would you differentiate between AFK, Quits and Crashes?[/q]
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You don't. Thats why one abandon per 10 games is justified in DoTA 2 and even if someone disconects they still have 3 minutes to rejoin until the game is considered as abandoned for the player.
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You don't. Thats why one abandon per 10 games is justified in DoTA 2 and even if someone disconects they still have 3 minutes to rejoin until the game is considered as abandoned for the player.
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[q]For example in Dota, steam game, it is a game that is played by thousands of players in the world, where this behavior is not acceptable, and is punishable by a suspension of access to the normal games for 2 to 5 days or more , depending on whether an occasional behavior or applicant. (It is clear that the loss of connection does not matter if the player reconnects within a certain time).[/q]
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Untrue and I already spoken of that in the previous post: abandoning is acceptable if it is sporadic.
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