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Predictiveness of the new ELO Split in 1v1-4v4

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Date Editor Before After
9/18/2016 9:09:45 PMDErankKlon before revert after revert
9/18/2016 9:01:29 PMDErankKlon before revert after revert
Before After
1 what does "too small dataset" mean in the context of split elo? from my experience a relativly small number of games is enough to give a reasonable estimate of someones elo. i cannot imagine that on a realistic number of games for a somewhat active player the split system would be incaccurate. 1 i have no idea how this scoring system works but common sense tells me that just mashing all values together ( in one way or another) cant actually be better than tracking them individually.
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3 what does "too small dataset" mean in the context of split elo? from my experience a relativly small number of games is enough to give a reasonable estimate of someones elo.
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5 a somewhat active player should have a reasonably large number of games of one or more type to give an accurate estimate for these types. in case there are gross misbalanced in the number of games some method of interpolation would probably be useful, otherwise not so much.
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7 most peoples elo values hover 50-100, max 200 points around a fix value, but wether you have 1000 or 2000 games the changes per game will be the same. if you use one value for all types you still have the hovering, but probably more swingy. can you explain in regular people language how this is not a thing?