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Predictiveness of the new ELO Split in 1v1-4v4

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Date Editor Before After
9/18/2016 9:45:55 PMDErankKlon before revert after revert
Before After
1 for most active players skill is not moving a lot outside of fluctuation (which is pretty much noise). it is also fluctuating independently for different game types. with just one rating the value will more quickly adapt to fluctation but it will also be always off regardless of that fluctuation, right? 1 for most active players skill is not moving a lot outside of fluctuation (which is pretty much noise). it is also fluctuating independently for different game types. with just one rating the value will more quickly adapt to fluctation but it will also be always off regardless of that fluctuation, right?
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4 anyhow. i dont understand the theory behind it but from a practical perspective it just seems wrong. if i happen to play a number of 1v1s and lose them all ( maybe because im bad at it) , and my rating drops a lot because i gained a lot of elo in teams before ( maybe im good at it) , does my rating then properly reflect my skill or is it more like it was wrong in both cases? 4 anyhow. i dont understand the theory behind it but from a practical perspective it just seems wrong. if i happen to play a number of 1v1s and lose them all ( maybe because im bad at it) , and my rating drops a lot because i gained a lot of elo in teams before ( maybe im good at it) , does my rating then properly reflect my skill because it was formed by the maximum amount of available data?
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