Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Predictiveness of the new ELO Split in 1v1-4v4

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/19/2016 12:40:48 AMAUrankAdminAquanim before revert after revert
9/19/2016 12:38:32 AMAUrankAdminAquanim before revert after revert
9/19/2016 12:36:28 AMAUrankAdminAquanim before revert after revert
9/19/2016 12:36:12 AMAUrankAdminAquanim before revert after revert
9/19/2016 12:35:39 AMAUrankAdminAquanim before revert after revert
Before After
1 I think you've misrepresented these results a bit, perhaps only by implication. 1 I think you've misrepresented these results a bit, perhaps only by implication.
2 \n 2 \n
3 I can well believe that splitting 1v1 and teams elo entirely is a bad idea for the reason you've outlined, but interpolated elo performing better (if only by a little) indicates that there is definitely some value to considering different game types separately. 3 I can well believe that splitting 1v1 and teams elo entirely is a bad idea for the reason you've outlined, but interpolated elo performing better (if only by a little) indicates that there is definitely some value to considering different game types separately.
4 \n 4 \n
5 Interpolating over more points could improve its score further, I don't know if you tried that. 5 Interpolating over more points in the same way could improve its score further, I don't know if you tried that. ( Unless that's what "linear mixed elo" means, but I would be very surprised to find that the best possible choice of points is that much worse than only choosing two. )
6 \n 6 \n
7 Further things to consider are that: 7 Further things to consider are that:
8 (1) if two players in a game have an elo which misrepresents their team skill by (say) 200, then depending on what team they're on there's about a 50/50 chance that the problems cancel out, resulting in no change to the outcome of the game... but that doesn't mean that those two players are going to have a good play experience 8 (1) if two players in a game have an elo which misrepresents their team skill by (say) 200, then depending on what team they're on there's about a 50/50 chance that the problems cancel out, resulting in no change to the outcome of the game... but that doesn't mean that those two players are going to have a good play experience
9 (2) it is unclear to me how well this result will generalise to matchmade games where skill differences in each game will (hopefully) be much lower in general 9 (2) it is unclear to me how well this result will generalise to matchmade games where skill differences in each game will (hopefully) be much lower in general
10 (3) How much is this result due to the large number of players who play mostly teams, then applying their team skills to the handful of 1v1 games they play, and their 1v1 rating not keeping up? 10 (3) How much is this result due to the large number of players who play mostly teams, then applying their team skills to the handful of 1v1 games they play, and their 1v1 rating not keeping up?