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Predictiveness of the new ELO Split in 1v1-4v4

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Date Editor Before After
9/19/2016 5:25:23 PMDErankKlon before revert after revert
9/19/2016 5:18:03 PMDErankKlon before revert after revert
Before After
1 [quote]In those cases maximum convergence speed to the current skill is required.[/quote] 1 [quote]In those cases maximum convergence speed to the current skill is required.[/quote]
2 \n 2 \n
3 why? does it matter if my elo drops by 50 or 100 points during a few games played on a bad day, if the next day will be different anyway? (and probably more accurate if the change was small). they rating system cant know when i decide to call it a day. 3 why? does it matter if my elo drops by 50 or 100 points during a few games played on a bad day, if the next day will be different anyway? (and probably more accurate if the change was small). they rating system cant know when i decide to call it a day.
4 \n 4 \n
5 also, wouldnt using 1 number mean it actually adapts slower to the "current skill" because for example my team elo keeps my 1v1 elo afloat even if i strike a series of 1v1 losses? 5 also, wouldnt using 1 number mean it actually adapts slower to the "current skill" because for example my team elo keeps my 1v1 elo afloat even if i strike a series of 1v1 losses?
6 \n 6 \n
7 because
8 \n
9 [quote]1v1 is the only game mode where ELO "really works" and makes good predictions, so using these games to adapt Team ELO is favorable.[/quote] 7 [quote]1v1 is the only game mode where ELO "really works" and makes good predictions, so using these games to adapt Team ELO is favorable.[/quote]
10 \n 8 \n
11 you are probably right on the math part but the conclusion is not legit. experience from the past is that after winning several 1v1s (which used to have high impact, as opposed to clusterfuck games with elo changes in the lower one-digits) my elo would be higher than my ability to carry my team at that time, ie. my current skill at team games. 9 you are probably right on the math part but the conclusion is not legit. experience from the past is that after winning several 1v1s (which used to have high impact, as opposed to clusterfuck games with elo changes in the lower one-digits) my elo would be higher than my ability to carry my team at that time, ie. my current skill at team games.
12 \n 10 \n
13 [quote]Do you think this will happen less or more with steam launch?[/quote] 11 [quote]Do you think this will happen less or more with steam launch?[/quote]
14 \n 12 \n
15 i dont see how this has anything to do with split or not split. we already agreed that for newbies split should not be used or not used as much. 13 i dont see how this has anything to do with split or not split. we already agreed that for newbies split should not be used or not used as much.