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Roach cannon?

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Date Editor Before After
10/20/2016 12:11:12 PMEErankAdminAnarchid before revert after revert
10/20/2016 12:10:53 PMEErankAdminAnarchid before revert after revert
Before After
1 The Scrin superweapon from tiberium wars was basically simple damage, but it looked pretty cool because it applied this shader (and maybe actual particle effects?) that caused buildings to look like they were crumbling and getting sucked into the wormhole bit by bit. 1 The Scrin superweapon from tiberium wars was basically simple damage, but it looked pretty cool because it applied this shader (and maybe actual particle effects?) that caused buildings to look like they were crumbling and getting sucked into the wormhole bit by bit.
2 \n 2 \n
3 Sadly, opengl and glsl are even less available than just lua and config skills. Though i guess with Spring's ability to manipulate piece projectiles, and most explosions in ZK generating pieces, which are projectiles, something similar can be made. 3 Sadly, opengl and glsl are even less available than just lua and config skills. Though i guess with Spring's ability to manipulate piece projectiles, and most explosions in ZK generating pieces, which are projectiles, something similar can be made without glsl.