| 1 | Haha, I've seen your "blah blah but ZK is such a complex game and you don't grasp AIs yadda yadda" rant comming, @[GBC]1v0ry_k1ng[b][/b]. That's only to be expected considering your enthusiasm for this topic. | 1 | Haha, I've seen your "blah blah but ZK is such a complex game and you don't grasp AIs yadda yadda" rant comming, @[GBC]1v0ry_k1ng[b][/b]. That's only to be expected considering your enthusiasm for this topic. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | [quote]I've been playing spring engine games almost exclusively since 2006.[/quote] | 3 | [quote]I've been playing spring engine games almost exclusively since 2006.[/quote] | 
                
                    | 4 | That 
            suggests 
            you 
            don't 
            have 
            a 
            lot 
            of 
            experience 
            with 
            AIs 
            in 
            hundreds 
            of 
            different 
            RTS 
            games. | 4 | That 
            suggests 
            you 
            might 
            not 
            have 
            a 
            lot 
            of 
            experience 
            with 
            AIs 
            in 
            hundreds 
            of 
            different 
            RTS 
            games. | 
                
                    | 5 | \n | 5 | \n | 
                
                    | 6 | I think you're making ZK appear harder than it is gameplay wise. The top 50 very much have to do with this topic, since your average player doesn't understand most of the complex elements about Zero-K either. What's applying to AIs also applies to humans. It takes quite a bit of knowledge and skill to be able to use the advanced features that exist. | 6 | I think you're making ZK appear harder than it is gameplay wise. The top 50 very much have to do with this topic, since your average player doesn't understand most of the complex elements about Zero-K either. What's applying to AIs also applies to humans. It takes quite a bit of knowledge and skill to be able to use the advanced features that exist. | 
                
                    | 7 | \n | 7 | \n | 
                
                    | 8 | The terraform UI is powerful, but horrible. Economy view is powerful, but apparently not completely understood by the majority of players. Hotkeys and modifiers keys are extremely valuable, but so overwhelmingly many that I'm sure there's not a single player who knows every one of them and many more who didn't even customize them. | 8 | The terraform UI is powerful, but horrible. Economy view is powerful, but apparently not completely understood by the majority of players. Hotkeys and modifiers keys are extremely valuable, but so overwhelmingly many that I'm sure there's not a single player who knows every one of them and many more who didn't even customize them. |