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The first server update with visible user throttling is soon to be released. This is part of ongoing work to make the server able to scale to a large number of players. Currently, everyone can see everyone else and this works for a few hundred users. However, the server is expected to die with the load under even conservative release estimates (at least for a short period right after release, which is when stability is most important).
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The first server update with visible user throttling is soon to be released. This is part of ongoing work to make the server able to scale to a large number of players. Currently, everyone can see everyone else and this works for a few hundred users. However, the server is expected to die with the load under even conservative release estimates (at least for a short period right after release, which is when stability is most important).
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The change amounts to reducing the usefulness of the user list in #zk. Other players will not appear to be online unless you share a battle room or non-#zk channel with them.
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The change amounts to reducing the usefulness of the user list in #zk. Other players will not appear to be online unless you share a battle room or non-#zk channel with them.
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We understand that this hurts the usefulness of #zk for our current community, however, the feature needs testing. We plan to enable full visibility throttling for #zk for a few days. After we are happy that it works we plan to throttle visibility after the first 100 people in #zk, effectively reducing the user list to its current usefulness when the user count is low.
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We understand that this hurts the usefulness of #zk for our current community, however, the feature needs testing. We plan to enable full visibility throttling for #zk for a few days. After we are happy that it works we plan to throttle visibility after the first 100 people in #zk, effectively reducing the user list to its current usefulness when the user count is low.
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Third party lobbies may be broken by the change. SWL has received an update. I have not heard anything from the developers of other lobbies. ZKL is still supported, for now, so has an update for the change.
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Third party lobbies may be broken by the change. SWL has received an update. I have not heard anything from the developers of other lobbies. ZKL is still supported, for now, so has an update for the change.
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Edit by @Licho
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[b]TEST IS NOW COMPLETED[/b]
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#zk is set to display max 100 people so it should not affect anything now. Thank you for your patience, we found few bugs that slipped our internal testing and made several improvements to it.
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