5 |
For
example,
how
about
randomly
choosing
one
unit
at
the
beginning
of
the
game
and
multiplying
its
qualities,
giving
it,
for
instance,
50%
more
HP
and
-33%
less
movement
speed?
I
know
it's
difficult
to
balance
such
changes
but
perhaps
they
could
be
sorted
out
to
a
certain
extent.
|
5 |
For
example,
how
about
randomly
choosing
one
unit
at
the
beginning
of
the
game
and
multiplying
its
qualities
in
a
semi-random
fashion,
giving
it,
for
instance,
50%
more
HP
and
-33%
less
movement
speed?
I
know
it's
difficult
to
balance
such
changes
but
perhaps
they
could
be
sorted
out
to
a
certain
extent.
|